mirror of
https://github.com/Ragora/T2-CPP.git
synced 2026-02-12 19:31:04 +00:00
Begin transition to the new ModLoader paradigm. Begin cleaning up code.
This commit is contained in:
parent
015a9f4dc8
commit
cb9895a38e
39 changed files with 1429 additions and 967 deletions
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||||
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Header Files">
|
||||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||
<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Resource Files">
|
||||
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Header Files\DXAPI">
|
||||
<UniqueIdentifier>{4e8c3150-9f1d-4cbf-84f2-8dc65b11689f}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Source Files\DXAPI">
|
||||
<UniqueIdentifier>{cbe0f5ac-7a8c-42ef-872a-f792f27a0cbb}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Header Files\ModLoader">
|
||||
<UniqueIdentifier>{dac4c4a7-1792-4304-bbc5-7254e1795b10}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="include\LinkerAPI.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\DXAPI\AIConnection.h">
|
||||
<Filter>Header Files\DXAPI</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\DXAPI\GrenadeProjectile.h">
|
||||
<Filter>Header Files\DXAPI</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\DXAPI\DXAPI.h">
|
||||
<Filter>Header Files\DXAPI</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\DXAPI\FlyingVehicle.h">
|
||||
<Filter>Header Files\DXAPI</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\DXAPI\GameBase.h">
|
||||
<Filter>Header Files\DXAPI</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\DXAPI\GameConnection.h">
|
||||
<Filter>Header Files\DXAPI</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\DXAPI\Move.h">
|
||||
<Filter>Header Files\DXAPI</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\DXAPI\Vehicle.h">
|
||||
<Filter>Header Files\DXAPI</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\DXAPI\NetConnection.h">
|
||||
<Filter>Header Files\DXAPI</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\DXAPI\NetObject.h">
|
||||
<Filter>Header Files\DXAPI</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\DXAPI\Player.h">
|
||||
<Filter>Header Files\DXAPI</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\DXAPI\Point3F.h">
|
||||
<Filter>Header Files\DXAPI</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\DXAPI\Projectile.h">
|
||||
<Filter>Header Files\DXAPI</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\DXAPI\SceneObject.h">
|
||||
<Filter>Header Files\DXAPI</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\DXAPI\ScriptObject.h">
|
||||
<Filter>Header Files\DXAPI</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\DXAPI\ShapeBase.h">
|
||||
<Filter>Header Files\DXAPI</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\DXAPI\SimObject.h">
|
||||
<Filter>Header Files\DXAPI</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\DXAPI\StaticShape.h">
|
||||
<Filter>Header Files\DXAPI</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\DXAPI\TCPObject.h">
|
||||
<Filter>Header Files\DXAPI</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\ModLoader\ModLoader.h">
|
||||
<Filter>Header Files\ModLoader</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="source\LinkerAPI.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="source\DXAPI\AIConnection.cpp">
|
||||
<Filter>Source Files\DXAPI</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="source\DXAPI\GrenadeProjectile.cpp">
|
||||
<Filter>Source Files\DXAPI</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="source\DXAPI\DXAPI.cpp">
|
||||
<Filter>Source Files\DXAPI</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="source\DXAPI\FlyingVehicle.cpp">
|
||||
<Filter>Source Files\DXAPI</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="source\DXAPI\GameBase.cpp">
|
||||
<Filter>Source Files\DXAPI</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="source\DXAPI\GameConnection.cpp">
|
||||
<Filter>Source Files\DXAPI</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="source\DXAPI\Move.cpp">
|
||||
<Filter>Source Files\DXAPI</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="source\DXAPI\Vehicle.cpp">
|
||||
<Filter>Source Files\DXAPI</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="source\DXAPI\NetConnection.cpp">
|
||||
<Filter>Source Files\DXAPI</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="source\DXAPI\NetObject.cpp">
|
||||
<Filter>Source Files\DXAPI</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="source\DXAPI\Player.cpp">
|
||||
<Filter>Source Files\DXAPI</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="source\DXAPI\Point3F.cpp">
|
||||
<Filter>Source Files\DXAPI</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="source\DXAPI\Projectile.cpp">
|
||||
<Filter>Source Files\DXAPI</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="source\DXAPI\SceneObject.cpp">
|
||||
<Filter>Source Files\DXAPI</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="source\DXAPI\ScriptObject.cpp">
|
||||
<Filter>Source Files\DXAPI</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="source\DXAPI\ShapeBase.cpp">
|
||||
<Filter>Source Files\DXAPI</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="source\DXAPI\SimObject.cpp">
|
||||
<Filter>Source Files\DXAPI</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="source\DXAPI\StaticShape.cpp">
|
||||
<Filter>Source Files\DXAPI</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="source\DXAPI\TCPObject.cpp">
|
||||
<Filter>Source Files\DXAPI</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
|
@ -1,2 +1,2 @@
|
|||
#v4.0:v100
|
||||
Release|Win32|C:\t2cpp\T2-CPP-master\|
|
||||
#v4.0:v100
|
||||
Release|Win32|C:\Documents and Settings\NobodyBla\Desktop\T2AI\T2-CPP-master\|
|
||||
|
|
|
|||
24
CommonAPI/Common/include/DXAPI/AIConnection.h
Normal file
24
CommonAPI/Common/include/DXAPI/AIConnection.h
Normal file
|
|
@ -0,0 +1,24 @@
|
|||
#pragma once
|
||||
|
||||
#include <DXAPI/Move.h>
|
||||
#include <DXAPI/GameConnection.h>
|
||||
|
||||
namespace DX
|
||||
{
|
||||
class AIConnection : public GameConnection
|
||||
{
|
||||
public:
|
||||
AIConnection(unsigned int obj);
|
||||
|
||||
//! Whether or not this bot should use custom moves.
|
||||
bool mUseCustomMoves;
|
||||
|
||||
//! The custom move for this bot.
|
||||
Move mCustomMove;
|
||||
|
||||
/**
|
||||
* @brief Computes the current move for this bot.
|
||||
*/
|
||||
void generateMove(void);
|
||||
};
|
||||
} // End NameSpace DX
|
||||
|
|
@ -38,13 +38,25 @@ namespace DX
|
|||
typedef void* UnresolvedObject;
|
||||
|
||||
const char *GetModPaths(void);
|
||||
|
||||
bool IsFile(const char *filename);
|
||||
const char * StringTableInsert(const char * str,bool casesensitive) ;
|
||||
|
||||
const char * StringTableInsert(const char * str,bool casesensitive);
|
||||
|
||||
bool GetRelativePath(const char *filename, char *ret, int buffer_length);
|
||||
|
||||
bool GetRunningMod(char *ret, int buffer_length);
|
||||
|
||||
bool memPatch(unsigned int addr, unsigned char * data, unsigned int size);
|
||||
|
||||
bool memToHex(unsigned int addr, char * dst, int size, bool spaces);
|
||||
|
||||
unsigned int memToUInt(unsigned int addr);
|
||||
|
||||
float memToFloat(unsigned int addr);
|
||||
|
||||
bool SanitizeFileName(char *ret, int buffer_length);
|
||||
|
||||
//! Initializes all hooks for the engine.
|
||||
void initializeHooks(void);
|
||||
} // End NameSpace DX
|
||||
|
|
@ -7,12 +7,18 @@
|
|||
|
||||
namespace DX
|
||||
{
|
||||
/**
|
||||
* @brief A class representing an incoming connection to the Tribes 2 server.
|
||||
*/
|
||||
class GameConnection : public NetConnection
|
||||
{
|
||||
public:
|
||||
GameConnection(unsigned int obj);
|
||||
public:
|
||||
GameConnection(unsigned int obj);
|
||||
|
||||
ShapeBase getControlObject(void);
|
||||
|
||||
/**
|
||||
* @brief Gets the control object this game connection is controlling.
|
||||
* @return The shapebase instance being controlled.
|
||||
*/
|
||||
ShapeBase getControlObject(void);
|
||||
};
|
||||
} // End NameSpace DX
|
||||
|
|
|
|||
|
|
@ -6,7 +6,9 @@
|
|||
#include <LinkerAPI.h>
|
||||
namespace DX
|
||||
{
|
||||
|
||||
/**
|
||||
* @brief Move structure.
|
||||
*/
|
||||
struct Move {
|
||||
int px;
|
||||
int py;
|
||||
|
|
@ -26,13 +28,14 @@ namespace DX
|
|||
bool triggers[6];
|
||||
|
||||
};
|
||||
|
||||
struct AIMove {
|
||||
unsigned int id;
|
||||
Move move;
|
||||
bool used;
|
||||
};
|
||||
|
||||
float clampFloat(float in);
|
||||
float clampMove(float in);
|
||||
void generateNullMove(Move * ret);
|
||||
|
||||
};
|
||||
|
|
@ -15,5 +15,7 @@ namespace DX
|
|||
const unsigned int &identifier;
|
||||
const unsigned int base_pointer_value;
|
||||
const unsigned int &dataBlock;
|
||||
|
||||
char& mName;
|
||||
};
|
||||
} // End NameSpace DX
|
||||
39
CommonAPI/Common/include/ModLoader/ModLoader.h
Normal file
39
CommonAPI/Common/include/ModLoader/ModLoader.h
Normal file
|
|
@ -0,0 +1,39 @@
|
|||
/**
|
||||
* @brief ModLoader main include file.
|
||||
*/
|
||||
|
||||
namespace ModLoader
|
||||
{
|
||||
//! A pointer type for a server process function.
|
||||
typedef void (*ServerProcessPointer)(unsigned int);
|
||||
|
||||
typedef void (*InitializeModPointer)();
|
||||
|
||||
typedef void (*DeinitializeModPointer)();
|
||||
|
||||
typedef const char* (*GetManagementNamePointer)();
|
||||
|
||||
//! A pointer type for reading the supported mod loader version for this mod.
|
||||
typedef unsigned int (*GetModLoaderVersionPointer)();
|
||||
|
||||
class ModLoaderCallables
|
||||
{
|
||||
public:
|
||||
//! Hook function that is called when the mod is loaded.
|
||||
InitializeModPointer mInitializeModPointer;
|
||||
|
||||
//! Hook function that is called when the mod is unloaded.
|
||||
DeinitializeModPointer mDeinitializeModPointer;
|
||||
|
||||
//! Hook function for the server update loop.
|
||||
ServerProcessPointer mServerProcessPointer;
|
||||
|
||||
//! Function called to get the name of the script object to use for registering mod management functions.
|
||||
GetManagementNamePointer mGetManagementName;
|
||||
};
|
||||
|
||||
/**
|
||||
* @brief Returns the hook information from the loaded mod.
|
||||
*/
|
||||
typedef ModLoaderCallables* (*GetModCallablesPointer)();
|
||||
}
|
||||
13
CommonAPI/Common/source/DXAPI/AIConnection.cpp
Normal file
13
CommonAPI/Common/source/DXAPI/AIConnection.cpp
Normal file
|
|
@ -0,0 +1,13 @@
|
|||
#include <DXAPI/AIConnection.h>
|
||||
|
||||
namespace DX
|
||||
{
|
||||
AIConnection::AIConnection(unsigned int obj) : mUseCustomMoves(false), GameConnection(obj)
|
||||
{
|
||||
}
|
||||
|
||||
void AIConnection::generateMove(void)
|
||||
{
|
||||
|
||||
}
|
||||
} // End NameSpace DX
|
||||
|
|
@ -33,6 +33,7 @@ namespace DX
|
|||
}
|
||||
return retval;
|
||||
}
|
||||
|
||||
bool memPatch(unsigned int addr, unsigned char * data, unsigned int size){
|
||||
DWORD oldprotect=0;
|
||||
DWORD oldnewprotect=0;
|
||||
|
|
@ -41,6 +42,7 @@ namespace DX
|
|||
VirtualProtect((void *)addr,size,oldprotect,&oldnewprotect);
|
||||
return true;
|
||||
}
|
||||
|
||||
float memToFloat(unsigned int addr){
|
||||
DWORD oldprotect=0;
|
||||
DWORD oldnewprotect=0;
|
||||
|
|
@ -51,6 +53,7 @@ namespace DX
|
|||
VirtualProtect((void *)addr,4,oldprotect,&oldnewprotect);
|
||||
return true;
|
||||
}
|
||||
|
||||
unsigned int memToUInt(unsigned int addr){
|
||||
DWORD oldprotect=0;
|
||||
DWORD oldnewprotect=0;
|
||||
|
|
@ -61,6 +64,7 @@ namespace DX
|
|||
VirtualProtect((void *)addr,4,oldprotect,&oldnewprotect);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool memToHex(unsigned int addr, char * dst, int size, bool spaces=false){
|
||||
DWORD oldprotect=0;
|
||||
DWORD oldnewprotect=0;
|
||||
|
|
@ -80,6 +84,7 @@ namespace DX
|
|||
strncpy(dst,outstr,255);
|
||||
return true;
|
||||
}
|
||||
|
||||
const char *GetModPaths(void)
|
||||
{
|
||||
int pointer = *(int*)0x9E8690;
|
||||
|
|
@ -183,4 +188,9 @@ namespace DX
|
|||
|
||||
return was_dirty;
|
||||
}
|
||||
|
||||
void initializeHooks(void)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
|
@ -13,19 +13,19 @@ namespace DX
|
|||
__asm
|
||||
{
|
||||
mov ecx, my_ptr;
|
||||
add ecx, 3404928;
|
||||
add ecx, 0x33f480;
|
||||
|
||||
test ecx, ecx;
|
||||
mov edx, ecx;
|
||||
jz loc_5FDA60_sim;
|
||||
add edx, 4294967136;
|
||||
|
||||
loc_5FDA60_sim:
|
||||
mov eax, [edx + 33372];
|
||||
loc_5FDA60_sim:
|
||||
mov eax, [edx + 0x825c];
|
||||
test eax, eax;
|
||||
jnz got_valid_ptr;
|
||||
|
||||
got_valid_ptr:
|
||||
got_valid_ptr:
|
||||
mov result_ptr, eax;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@
|
|||
namespace DX
|
||||
{
|
||||
SimObject::SimObject(unsigned int obj) : identifier(*(unsigned int*)(obj + 32)), fieldDictionary(*(unsigned int*)(obj + 0x2C)), dataBlock(*(unsigned int*)(obj + 0x248)),
|
||||
base_pointer_value(obj)
|
||||
base_pointer_value(obj), mName(*(char*)(obj + 4))
|
||||
{
|
||||
}
|
||||
|
||||
|
|
@ -45,6 +45,7 @@ namespace DX
|
|||
|
||||
return result;
|
||||
}
|
||||
|
||||
const char *SimObject::getFieldValue(const char *slotname)
|
||||
{
|
||||
void * getfieldvalueptr=(void *)0x435210;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue