Added more code to allow setting transform

The new code should be much faster
This commit is contained in:
Calvin Balke 2015-06-30 14:42:04 -07:00
parent 9e8db1e612
commit 172d88a546
5 changed files with 79 additions and 3 deletions

View file

@ -9,8 +9,17 @@ namespace DX
{
public:
SceneObject(unsigned int obj);
float * SceneObject::getPosition();
float * SceneObject::getRotation();
void SceneObject::setRotation(float []);
void SceneObject::setPosition(float []);
void * worldtoobj;
void * objtoworld;
void * renderobjtoworld;
void * renderworldtoobj;
Point3F position;
Point3F scale;
};
} // End NameSpace DX