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Added more code to allow setting transform
The new code should be much faster
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5 changed files with 79 additions and 3 deletions
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@ -9,8 +9,17 @@ namespace DX
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{
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public:
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SceneObject(unsigned int obj);
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float * SceneObject::getPosition();
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float * SceneObject::getRotation();
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void SceneObject::setRotation(float []);
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void SceneObject::setPosition(float []);
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void * worldtoobj;
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void * objtoworld;
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void * renderobjtoworld;
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void * renderworldtoobj;
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Point3F position;
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Point3F scale;
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};
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} // End NameSpace DX
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