mirror of
https://github.com/Ragora/T2-CPP.git
synced 2026-02-28 19:13:37 +00:00
Ported Bullet to the mod loader system; needs further work
This commit is contained in:
parent
527474ff24
commit
06810b6cca
353 changed files with 80265 additions and 0 deletions
75
Mod Sources/Bullet/source/CGameTime.cpp
Normal file
75
Mod Sources/Bullet/source/CGameTime.cpp
Normal file
|
|
@ -0,0 +1,75 @@
|
|||
/*
|
||||
* CGameTime.cpp
|
||||
* Small singleton class that is used for some time-sensitive operations.
|
||||
* Copyright (c) 2013 Robert MacGregor
|
||||
*/
|
||||
|
||||
#include <stdafx.h>
|
||||
#include <CGameTime.h>
|
||||
|
||||
//! Root Game Namespace
|
||||
namespace Game
|
||||
{
|
||||
// This stores an instance of our CGameTime class that is returned at all times except when it is NULL, for which it is then created.
|
||||
CGameTime *time_instance = NULL;
|
||||
|
||||
//! Default Constructor
|
||||
CGameTime::CGameTime(void) : time_current_seconds(0), // The current sim time in seconds
|
||||
time_last_seconds(0), // The last stored sim time in seconds
|
||||
time_delta_seconds(0), // The delta between the current and last sim times in seconds
|
||||
time_current_clocks(0), // The current sim time in clocks
|
||||
time_last_clocks(0), // The last sim time in clocks
|
||||
time_delta_clocks(0) // The delta between the current and last sim times in clocks
|
||||
{
|
||||
|
||||
} // End Default Constructor
|
||||
|
||||
//! Default Destructor
|
||||
CGameTime::~CGameTime(void)
|
||||
{
|
||||
|
||||
} // End Default Destructor
|
||||
|
||||
//! Gets the stored instance of CGameTime if it already exists
|
||||
CGameTime *CGameTime::getPointer(void)
|
||||
{
|
||||
if (time_instance == NULL)
|
||||
time_instance = new CGameTime();
|
||||
return time_instance;
|
||||
}
|
||||
|
||||
//! Destroys the stored instance of CGameTime
|
||||
void CGameTime::destroy(void)
|
||||
{
|
||||
if (time_instance != NULL)
|
||||
{
|
||||
delete time_instance;
|
||||
time_instance = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
//! Updates all of the stored times on the instance of CGameTime
|
||||
void CGameTime::update(void)
|
||||
{
|
||||
time_last_clocks = time_current_clocks;
|
||||
time_current_clocks = clock();
|
||||
time_delta_clocks = time_current_clocks-time_last_clocks;
|
||||
|
||||
// Conversions prevent you trying to divide an integer which would only return 0
|
||||
time_last_seconds = (float)time_last_clocks/CLOCKS_PER_SEC;
|
||||
time_current_seconds = (float)time_current_clocks/CLOCKS_PER_SEC;
|
||||
time_delta_seconds = (float)time_delta_clocks/CLOCKS_PER_SEC;
|
||||
}
|
||||
|
||||
//! Returns the simtime in seconds
|
||||
float CGameTime::getSimTime(void)
|
||||
{
|
||||
return time_current_seconds;
|
||||
}
|
||||
|
||||
//! Returns the delta sim time in seconds
|
||||
float CGameTime::getDelta(void)
|
||||
{
|
||||
return time_delta_seconds;
|
||||
}
|
||||
} // End Namespace Game
|
||||
Loading…
Add table
Add a link
Reference in a new issue