Ported Bullet to the mod loader system; needs further work

This commit is contained in:
Robert MacGregor 2015-06-27 14:01:25 -04:00
parent 527474ff24
commit 06810b6cca
353 changed files with 80265 additions and 0 deletions

View file

@ -0,0 +1,167 @@
/*
Copyright (C) 2006, 2008 Sony Computer Entertainment Inc.
All rights reserved.
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef __BOX_H__
#define __BOX_H__
#ifndef PE_REF
#define PE_REF(a) a&
#endif
#include <math.h>
#include "vectormath/vmInclude.h"
#include "../PlatformDefinitions.h"
enum FeatureType { F, E, V };
//----------------------------------------------------------------------------
// Box
//----------------------------------------------------------------------------
///The Box is an internal class used by the boxBoxDistance calculation.
class Box
{
public:
vmVector3 mHalf;
inline Box()
{}
inline Box(PE_REF(vmVector3) half_);
inline Box(float hx, float hy, float hz);
inline void Set(PE_REF(vmVector3) half_);
inline void Set(float hx, float hy, float hz);
inline vmVector3 GetAABB(const vmMatrix3& rotation) const;
};
inline
Box::Box(PE_REF(vmVector3) half_)
{
Set(half_);
}
inline
Box::Box(float hx, float hy, float hz)
{
Set(hx, hy, hz);
}
inline
void
Box::Set(PE_REF(vmVector3) half_)
{
mHalf = half_;
}
inline
void
Box::Set(float hx, float hy, float hz)
{
mHalf = vmVector3(hx, hy, hz);
}
inline
vmVector3
Box::GetAABB(const vmMatrix3& rotation) const
{
return absPerElem(rotation) * mHalf;
}
//-------------------------------------------------------------------------------------------------
// BoxPoint
//-------------------------------------------------------------------------------------------------
///The BoxPoint class is an internally used class to contain feature information for boxBoxDistance calculation.
class BoxPoint
{
public:
BoxPoint() : localPoint(0.0f) {}
vmPoint3 localPoint;
FeatureType featureType;
int featureIdx;
inline void setVertexFeature(int plusX, int plusY, int plusZ);
inline void setEdgeFeature(int dim0, int plus0, int dim1, int plus1);
inline void setFaceFeature(int dim, int plus);
inline void getVertexFeature(int & plusX, int & plusY, int & plusZ) const;
inline void getEdgeFeature(int & dim0, int & plus0, int & dim1, int & plus1) const;
inline void getFaceFeature(int & dim, int & plus) const;
};
inline
void
BoxPoint::setVertexFeature(int plusX, int plusY, int plusZ)
{
featureType = V;
featureIdx = plusX << 2 | plusY << 1 | plusZ;
}
inline
void
BoxPoint::setEdgeFeature(int dim0, int plus0, int dim1, int plus1)
{
featureType = E;
if (dim0 > dim1) {
featureIdx = plus1 << 5 | dim1 << 3 | plus0 << 2 | dim0;
} else {
featureIdx = plus0 << 5 | dim0 << 3 | plus1 << 2 | dim1;
}
}
inline
void
BoxPoint::setFaceFeature(int dim, int plus)
{
featureType = F;
featureIdx = plus << 2 | dim;
}
inline
void
BoxPoint::getVertexFeature(int & plusX, int & plusY, int & plusZ) const
{
plusX = featureIdx >> 2;
plusY = featureIdx >> 1 & 1;
plusZ = featureIdx & 1;
}
inline
void
BoxPoint::getEdgeFeature(int & dim0, int & plus0, int & dim1, int & plus1) const
{
plus0 = featureIdx >> 5;
dim0 = featureIdx >> 3 & 3;
plus1 = featureIdx >> 2 & 1;
dim1 = featureIdx & 3;
}
inline
void
BoxPoint::getFaceFeature(int & dim, int & plus) const
{
plus = featureIdx >> 2;
dim = featureIdx & 3;
}
#endif /* __BOX_H__ */

View file

@ -0,0 +1,128 @@
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef __SPU_COLLISION_SHAPES_H
#define __SPU_COLLISION_SHAPES_H
#include "../SpuDoubleBuffer.h"
#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
#include "BulletCollision/CollisionShapes/btConvexInternalShape.h"
#include "BulletCollision/CollisionShapes/btCylinderShape.h"
#include "BulletCollision/CollisionShapes/btStaticPlaneShape.h"
#include "BulletCollision/CollisionShapes/btOptimizedBvh.h"
#include "BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h"
#include "BulletCollision/CollisionShapes/btSphereShape.h"
#include "BulletCollision/CollisionShapes/btCapsuleShape.h"
#include "BulletCollision/CollisionShapes/btConvexShape.h"
#include "BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h"
#include "BulletCollision/CollisionShapes/btConvexHullShape.h"
#include "BulletCollision/CollisionShapes/btCompoundShape.h"
#define MAX_NUM_SPU_CONVEX_POINTS 128 //@fallback to PPU if a btConvexHullShape has more than MAX_NUM_SPU_CONVEX_POINTS points
#define MAX_SPU_COMPOUND_SUBSHAPES 16 //@fallback on PPU if compound has more than MAX_SPU_COMPOUND_SUBSHAPES child shapes
#define MAX_SHAPE_SIZE 256 //@todo: assert on this
ATTRIBUTE_ALIGNED16(struct) SpuConvexPolyhedronVertexData
{
void* gSpuConvexShapePtr;
btVector3* gConvexPoints;
int gNumConvexPoints;
int unused;
ATTRIBUTE_ALIGNED16(btVector3 g_convexPointBuffer[MAX_NUM_SPU_CONVEX_POINTS]);
};
ATTRIBUTE_ALIGNED16(struct) CollisionShape_LocalStoreMemory
{
ATTRIBUTE_ALIGNED16(char collisionShape[MAX_SHAPE_SIZE]);
};
ATTRIBUTE_ALIGNED16(struct) CompoundShape_LocalStoreMemory
{
// Compound data
ATTRIBUTE_ALIGNED16(btCompoundShapeChild gSubshapes[MAX_SPU_COMPOUND_SUBSHAPES]);
ATTRIBUTE_ALIGNED16(char gSubshapeShape[MAX_SPU_COMPOUND_SUBSHAPES][MAX_SHAPE_SIZE]);
};
ATTRIBUTE_ALIGNED16(struct) bvhMeshShape_LocalStoreMemory
{
//ATTRIBUTE_ALIGNED16(btOptimizedBvh gOptimizedBvh);
ATTRIBUTE_ALIGNED16(char gOptimizedBvh[sizeof(btOptimizedBvh)+16]);
btOptimizedBvh* getOptimizedBvh()
{
return (btOptimizedBvh*) gOptimizedBvh;
}
ATTRIBUTE_ALIGNED16(btTriangleIndexVertexArray gTriangleMeshInterfaceStorage);
btTriangleIndexVertexArray* gTriangleMeshInterfacePtr;
///only a single mesh part for now, we can add support for multiple parts, but quantized trees don't support this at the moment
ATTRIBUTE_ALIGNED16(btIndexedMesh gIndexMesh);
#define MAX_SPU_SUBTREE_HEADERS 32
//1024
ATTRIBUTE_ALIGNED16(btBvhSubtreeInfo gSubtreeHeaders[MAX_SPU_SUBTREE_HEADERS]);
ATTRIBUTE_ALIGNED16(btQuantizedBvhNode gSubtreeNodes[MAX_SUBTREE_SIZE_IN_BYTES/sizeof(btQuantizedBvhNode)]);
};
void computeAabb (btVector3& aabbMin, btVector3& aabbMax, btConvexInternalShape* convexShape, ppu_address_t convexShapePtr, int shapeType, const btTransform& xform);
void dmaBvhShapeData (bvhMeshShape_LocalStoreMemory* bvhMeshShape, btBvhTriangleMeshShape* triMeshShape);
void dmaBvhIndexedMesh (btIndexedMesh* IndexMesh, IndexedMeshArray& indexArray, int index, uint32_t dmaTag);
void dmaBvhSubTreeHeaders (btBvhSubtreeInfo* subTreeHeaders, ppu_address_t subTreePtr, int batchSize, uint32_t dmaTag);
void dmaBvhSubTreeNodes (btQuantizedBvhNode* nodes, const btBvhSubtreeInfo& subtree, QuantizedNodeArray& nodeArray, int dmaTag);
int getShapeTypeSize(int shapeType);
void dmaConvexVertexData (SpuConvexPolyhedronVertexData* convexVertexData, btConvexHullShape* convexShapeSPU);
void dmaCollisionShape (void* collisionShapeLocation, ppu_address_t collisionShapePtr, uint32_t dmaTag, int shapeType);
void dmaCompoundShapeInfo (CompoundShape_LocalStoreMemory* compoundShapeLocation, btCompoundShape* spuCompoundShape, uint32_t dmaTag);
void dmaCompoundSubShapes (CompoundShape_LocalStoreMemory* compoundShapeLocation, btCompoundShape* spuCompoundShape, uint32_t dmaTag);
#define USE_BRANCHFREE_TEST 1
#ifdef USE_BRANCHFREE_TEST
SIMD_FORCE_INLINE unsigned int spuTestQuantizedAabbAgainstQuantizedAabb(unsigned short int* aabbMin1,unsigned short int* aabbMax1,const unsigned short int* aabbMin2,const unsigned short int* aabbMax2)
{
#if defined(__CELLOS_LV2__) && defined (__SPU__)
vec_ushort8 vecMin = {aabbMin1[0],aabbMin2[0],aabbMin1[2],aabbMin2[2],aabbMin1[1],aabbMin2[1],0,0};
vec_ushort8 vecMax = {aabbMax2[0],aabbMax1[0],aabbMax2[2],aabbMax1[2],aabbMax2[1],aabbMax1[1],0,0};
vec_ushort8 isGt = spu_cmpgt(vecMin,vecMax);
return spu_extract(spu_gather(isGt),0)==0;
#else
return btSelect((unsigned)((aabbMin1[0] <= aabbMax2[0]) & (aabbMax1[0] >= aabbMin2[0])
& (aabbMin1[2] <= aabbMax2[2]) & (aabbMax1[2] >= aabbMin2[2])
& (aabbMin1[1] <= aabbMax2[1]) & (aabbMax1[1] >= aabbMin2[1])),
1, 0);
#endif
}
#else
SIMD_FORCE_INLINE unsigned int spuTestQuantizedAabbAgainstQuantizedAabb(const unsigned short int* aabbMin1,const unsigned short int* aabbMax1,const unsigned short int* aabbMin2,const unsigned short int* aabbMax2)
{
unsigned int overlap = 1;
overlap = (aabbMin1[0] > aabbMax2[0] || aabbMax1[0] < aabbMin2[0]) ? 0 : overlap;
overlap = (aabbMin1[2] > aabbMax2[2] || aabbMax1[2] < aabbMin2[2]) ? 0 : overlap;
overlap = (aabbMin1[1] > aabbMax2[1] || aabbMax1[1] < aabbMin2[1]) ? 0 : overlap;
return overlap;
}
#endif
void spuWalkStacklessQuantizedTree(btNodeOverlapCallback* nodeCallback,unsigned short int* quantizedQueryAabbMin,unsigned short int* quantizedQueryAabbMax,const btQuantizedBvhNode* rootNode,int startNodeIndex,int endNodeIndex);
#endif

View file

@ -0,0 +1,106 @@
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SPU_CONTACT_RESULT2_H
#define SPU_CONTACT_RESULT2_H
#ifndef _WIN32
#include <stdint.h>
#endif
#include "../SpuDoubleBuffer.h"
#include "LinearMath/btTransform.h"
#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
#include "BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h"
class btCollisionShape;
struct SpuCollisionPairInput
{
ppu_address_t m_collisionShapes[2];
btCollisionShape* m_spuCollisionShapes[2];
ppu_address_t m_persistentManifoldPtr;
btVector3 m_primitiveDimensions0;
btVector3 m_primitiveDimensions1;
int m_shapeType0;
int m_shapeType1;
float m_collisionMargin0;
float m_collisionMargin1;
btTransform m_worldTransform0;
btTransform m_worldTransform1;
bool m_isSwapped;
bool m_useEpa;
};
struct SpuClosestPointInput : public btDiscreteCollisionDetectorInterface::ClosestPointInput
{
struct SpuConvexPolyhedronVertexData* m_convexVertexData[2];
};
///SpuContactResult exports the contact points using double-buffered DMA transfers, only when needed
///So when an existing contact point is duplicated, no transfer/refresh is performed.
class SpuContactResult : public btDiscreteCollisionDetectorInterface::Result
{
btTransform m_rootWorldTransform0;
btTransform m_rootWorldTransform1;
ppu_address_t m_manifoldAddress;
btPersistentManifold* m_spuManifold;
bool m_RequiresWriteBack;
btScalar m_combinedFriction;
btScalar m_combinedRestitution;
bool m_isSwapped;
DoubleBuffer<btPersistentManifold, 1> g_manifoldDmaExport;
public:
SpuContactResult();
virtual ~SpuContactResult();
btPersistentManifold* GetSpuManifold() const
{
return m_spuManifold;
}
virtual void setShapeIdentifiersA(int partId0,int index0);
virtual void setShapeIdentifiersB(int partId1,int index1);
void setContactInfo(btPersistentManifold* spuManifold, ppu_address_t manifoldAddress,const btTransform& worldTrans0,const btTransform& worldTrans1, btScalar restitution0,btScalar restitution1, btScalar friction0,btScalar friction01, bool isSwapped);
void writeDoubleBufferedManifold(btPersistentManifold* lsManifold, btPersistentManifold* mmManifold);
virtual void addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btScalar depth);
void flush();
};
#endif //SPU_CONTACT_RESULT2_H

View file

@ -0,0 +1,51 @@
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SPU_CONVEX_PENETRATION_DEPTH_H
#define SPU_CONVEX_PENETRATION_DEPTH_H
class btStackAlloc;
class btIDebugDraw;
#include "BulletCollision/NarrowphaseCollision/btConvexPenetrationDepthSolver.h"
#include "LinearMath/btTransform.h"
///ConvexPenetrationDepthSolver provides an interface for penetration depth calculation.
class SpuConvexPenetrationDepthSolver : public btConvexPenetrationDepthSolver
{
public:
virtual ~SpuConvexPenetrationDepthSolver() {};
virtual bool calcPenDepth( SpuVoronoiSimplexSolver& simplexSolver,
void* convexA,void* convexB,int shapeTypeA, int shapeTypeB, float marginA, float marginB,
btTransform& transA,const btTransform& transB,
btVector3& v, btVector3& pa, btVector3& pb,
class btIDebugDraw* debugDraw,btStackAlloc* stackAlloc,
struct SpuConvexPolyhedronVertexData* convexVertexDataA,
struct SpuConvexPolyhedronVertexData* convexVertexDataB
) const = 0;
};
#endif //SPU_CONVEX_PENETRATION_DEPTH_H

View file

@ -0,0 +1,140 @@
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SPU_GATHERING_COLLISION_TASK_H
#define SPU_GATHERING_COLLISION_TASK_H
#include "../PlatformDefinitions.h"
//#define DEBUG_SPU_COLLISION_DETECTION 1
///Task Description for SPU collision detection
struct SpuGatherAndProcessPairsTaskDesc
{
ppu_address_t m_inPairPtr;//m_pairArrayPtr;
//mutex variable
uint32_t m_someMutexVariableInMainMemory;
ppu_address_t m_dispatcher;
uint32_t numOnLastPage;
uint16_t numPages;
uint16_t taskId;
bool m_useEpa;
struct CollisionTask_LocalStoreMemory* m_lsMemory;
}
#if defined(__CELLOS_LV2__) || defined(USE_LIBSPE2)
__attribute__ ((aligned (128)))
#endif
;
void processCollisionTask(void* userPtr, void* lsMemory);
void* createCollisionLocalStoreMemory();
#if defined(USE_LIBSPE2) && defined(__SPU__)
#include "../SpuLibspe2Support.h"
#include <spu_intrinsics.h>
#include <spu_mfcio.h>
#include <SpuFakeDma.h>
//#define DEBUG_LIBSPE2_SPU_TASK
int main(unsigned long long speid, addr64 argp, addr64 envp)
{
printf("SPU: hello \n");
ATTRIBUTE_ALIGNED128(btSpuStatus status);
ATTRIBUTE_ALIGNED16( SpuGatherAndProcessPairsTaskDesc taskDesc ) ;
unsigned int received_message = Spu_Mailbox_Event_Nothing;
bool shutdown = false;
cellDmaGet(&status, argp.ull, sizeof(btSpuStatus), DMA_TAG(3), 0, 0);
cellDmaWaitTagStatusAll(DMA_MASK(3));
status.m_status = Spu_Status_Free;
status.m_lsMemory.p = createCollisionLocalStoreMemory();
cellDmaLargePut(&status, argp.ull, sizeof(btSpuStatus), DMA_TAG(3), 0, 0);
cellDmaWaitTagStatusAll(DMA_MASK(3));
while ( btLikely( !shutdown ) )
{
received_message = spu_read_in_mbox();
if( btLikely( received_message == Spu_Mailbox_Event_Task ))
{
#ifdef DEBUG_LIBSPE2_SPU_TASK
printf("SPU: received Spu_Mailbox_Event_Task\n");
#endif //DEBUG_LIBSPE2_SPU_TASK
// refresh the status
cellDmaGet(&status, argp.ull, sizeof(btSpuStatus), DMA_TAG(3), 0, 0);
cellDmaWaitTagStatusAll(DMA_MASK(3));
btAssert(status.m_status==Spu_Status_Occupied);
cellDmaGet(&taskDesc, status.m_taskDesc.p, sizeof(SpuGatherAndProcessPairsTaskDesc), DMA_TAG(3), 0, 0);
cellDmaWaitTagStatusAll(DMA_MASK(3));
#ifdef DEBUG_LIBSPE2_SPU_TASK
printf("SPU:processCollisionTask\n");
#endif //DEBUG_LIBSPE2_SPU_TASK
processCollisionTask((void*)&taskDesc, taskDesc.m_lsMemory);
#ifdef DEBUG_LIBSPE2_SPU_TASK
printf("SPU:finished processCollisionTask\n");
#endif //DEBUG_LIBSPE2_SPU_TASK
}
else
{
#ifdef DEBUG_LIBSPE2_SPU_TASK
printf("SPU: received ShutDown\n");
#endif //DEBUG_LIBSPE2_SPU_TASK
if( btLikely( received_message == Spu_Mailbox_Event_Shutdown ) )
{
shutdown = true;
}
else
{
//printf("SPU - Sth. recieved\n");
}
}
// set to status free and wait for next task
status.m_status = Spu_Status_Free;
cellDmaLargePut(&status, argp.ull, sizeof(btSpuStatus), DMA_TAG(3), 0, 0);
cellDmaWaitTagStatusAll(DMA_MASK(3));
}
printf("SPU: shutdown\n");
return 0;
}
#endif // USE_LIBSPE2
#endif //SPU_GATHERING_COLLISION_TASK_H

View file

@ -0,0 +1,19 @@
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/

View file

@ -0,0 +1,48 @@
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef MINKOWSKI_PENETRATION_DEPTH_SOLVER_H
#define MINKOWSKI_PENETRATION_DEPTH_SOLVER_H
#include "BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h"
class btStackAlloc;
class btIDebugDraw;
class btVoronoiSimplexSolver;
class btConvexShape;
///MinkowskiPenetrationDepthSolver implements bruteforce penetration depth estimation.
///Implementation is based on sampling the depth using support mapping, and using GJK step to get the witness points.
class SpuMinkowskiPenetrationDepthSolver : public btConvexPenetrationDepthSolver
{
public:
SpuMinkowskiPenetrationDepthSolver() {}
virtual ~SpuMinkowskiPenetrationDepthSolver() {};
virtual bool calcPenDepth( btSimplexSolverInterface& simplexSolver,
const btConvexShape* convexA,const btConvexShape* convexB,
const btTransform& transA,const btTransform& transB,
btVector3& v, btVector3& pa, btVector3& pb,
class btIDebugDraw* debugDraw,btStackAlloc* stackAlloc
);
};
#endif //MINKOWSKI_PENETRATION_DEPTH_SOLVER_H

View file

@ -0,0 +1,70 @@
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2007 Erwin Coumans http://continuousphysics.com/Bullet/
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef _SPU_PREFERRED_PENETRATION_DIRECTIONS_H
#define _SPU_PREFERRED_PENETRATION_DIRECTIONS_H
#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
int spuGetNumPreferredPenetrationDirections(int shapeType, void* shape)
{
switch (shapeType)
{
case TRIANGLE_SHAPE_PROXYTYPE:
{
return 2;
//spu_printf("2\n");
break;
}
default:
{
#if __ASSERT
spu_printf("spuGetNumPreferredPenetrationDirections() - Unsupported bound type: %d.\n", shapeType);
#endif // __ASSERT
}
}
return 0;
}
void spuGetPreferredPenetrationDirection(int shapeType, void* shape, int index, btVector3& penetrationVector)
{
switch (shapeType)
{
case TRIANGLE_SHAPE_PROXYTYPE:
{
btVector3* vertices = (btVector3*)shape;
///calcNormal
penetrationVector = (vertices[1]-vertices[0]).cross(vertices[2]-vertices[0]);
penetrationVector.normalize();
if (index)
penetrationVector *= btScalar(-1.);
break;
}
default:
{
#if __ASSERT
spu_printf("spuGetNumPreferredPenetrationDirections() - Unsupported bound type: %d.\n", shapeType);
#endif // __ASSERT
}
}
}
#endif //_SPU_PREFERRED_PENETRATION_DIRECTIONS_H

View file

@ -0,0 +1,65 @@
/*
Copyright (C) 2006, 2008 Sony Computer Entertainment Inc.
All rights reserved.
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef __BOXBOXDISTANCE_H__
#define __BOXBOXDISTANCE_H__
#include "Box.h"
//---------------------------------------------------------------------------
// boxBoxDistance:
//
// description:
// this computes info that can be used for the collision response of two boxes. when the boxes
// do not overlap, the points are set to the closest points of the boxes, and a positive
// distance between them is returned. if the boxes do overlap, a negative distance is returned
// and the points are set to two points that would touch after the boxes are translated apart.
// the contact normal gives the direction to repel or separate the boxes when they touch or
// overlap (it's being approximated here as one of the 15 "separating axis" directions).
//
// returns:
// positive or negative distance between two boxes.
//
// args:
// vmVector3& normal: set to a unit contact normal pointing from box A to box B.
//
// BoxPoint& boxPointA, BoxPoint& boxPointB:
// set to a closest point or point of penetration on each box.
//
// Box boxA, Box boxB:
// boxes, represented as 3 half-widths
//
// const vmTransform3& transformA, const vmTransform3& transformB:
// box transformations, in world coordinates
//
// float distanceThreshold:
// the algorithm will exit early if it finds that the boxes are more distant than this
// threshold, and not compute a contact normal or points. if this distance returned
// exceeds the threshold, all the other output data may not have been computed. by
// default, this is set to MAX_FLOAT so it will have no effect.
//
//---------------------------------------------------------------------------
float
boxBoxDistance(vmVector3& normal, BoxPoint& boxPointA, BoxPoint& boxPointB,
PE_REF(Box) boxA, const vmTransform3 & transformA, PE_REF(Box) boxB,
const vmTransform3 & transformB,
float distanceThreshold = FLT_MAX );
#endif /* __BOXBOXDISTANCE_H__ */