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Ported Bullet to the mod loader system; needs further work
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2007 Erwin Coumans http://bulletphysics.com
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef SPU_COLLISION_OBJECT_WRAPPER_H
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#define SPU_COLLISION_OBJECT_WRAPPER_H
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#include "PlatformDefinitions.h"
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#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
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ATTRIBUTE_ALIGNED16(class) SpuCollisionObjectWrapper
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{
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protected:
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int m_shapeType;
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float m_margin;
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ppu_address_t m_collisionObjectPtr;
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public:
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SpuCollisionObjectWrapper ();
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SpuCollisionObjectWrapper (const btCollisionObject* collisionObject);
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int getShapeType () const;
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float getCollisionMargin () const;
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ppu_address_t getCollisionObjectPtr () const;
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};
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#endif //SPU_COLLISION_OBJECT_WRAPPER_H
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