mirror of
https://github.com/Ragora/T2-BoL.git
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190 lines
6.1 KiB
Plaintext
Executable file
190 lines
6.1 KiB
Plaintext
Executable file
This file contains technical data.
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Try not to fry your brain.
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*******************************************
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[Dark Dragon DX]
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Date: Thursday, June 6th, 2013
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Scripts: scripts/RPGBrowserGUI.cs, data/encyclopedia, data/game/
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Changes:
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-The Encyclopedia now reads .txt files from data/encyclopedia
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-Data files under data/game have been renamed from .txt to .cfg
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Description:
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-This is for better organisation.
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-The .cfg file extension makes more sense for these files as they're more akin to configuration files.
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[Dark Dragon DX]
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Date: Wednesday, June 5th, 2013
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Scripts: scripts/SVGame.cs, data/
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Changes:
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-Survival gamemode now loads preferences from prefs/survival.cfg
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-Moved rpgPreferences.txt to prefs/rpg.cfg
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Description:
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-Easy adjustible settings are now found under prefs/
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-Foresight for when the RPG gamemode loads from rpg.cfg.
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[Dark Dragon DX]
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Date: Wednesday, June 5th, 2013
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Scripts: scripts/TrainingGUI.cs, data/campaigns
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Changes:
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-Campaign description files are now using the .cfg file extension.
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Description;
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-The files used to have .dat or .txt, this wasn't quite a good idea.
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[Dark Dragon DX]
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Date: Tuesday, September 7th, 2010
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Scripts: scripts/creditsGUI.cs, creditsText.cs, creditsText_default.cs, data/creditsText.txt
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Changes:
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-Tribes 2's original credits are now accessable at their original location
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-Added a creditsText.txt for easy modifcation to the credits scroller for the BOL team
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Description:
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-You can now access both the mod's and game's credits. (For Tribes 2, go under "START". For BOL, it is currently under the browser)
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-It is now easier to modify the credits for the BOL mod
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[Dark Dragon DX]
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Date: Monday, August 27th, 2010
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Script: data/
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Changes:
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-Organized mod Data
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-Fixed odd Encyclopedia Bug
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Description:
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-Modification data is now more ... organized
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-The Encyclopedia and other interactive GUI's will not attempt to open internet Explorer for some users anymore (but breaks some mods)
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[Dark Dragon DX]
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Date: Tuesday, August 17th, 2010
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Script: scripts/modScripts/
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Changes:
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-Organized custom mod scripts
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Description:
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-All custom mod script files are now located under scripts/modScripts/
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[Dark Dragon DX]
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Date: Wednesday, March 17th, 2010
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Script: scripts/beginning.cs
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Changes:
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-Started "Dolosus' Memories"
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Description:
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-A lil' Campaign used to describe the origin of the Draakans
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[Dark Dragon DX]
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Date: Wednesday, March 3rd, 2010
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Script: scripts/RPGGame.cs, defaultGame.cs
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Changes:
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-Condensed game code, removed CTF code from RPG
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Description:
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-Game Code is more organized.
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[Dark Dragon DX]
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Date: Friday, Feburary 26th, 2010
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Script: scripts/SVGame.cs, defaultGame.cs, admin.cs, SNDGame.cs
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Changes:
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-Survival Game now has BETA progressive mode
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Description:
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-There are no rounds.. bots spawn every 30 seconds. It is VERY buggy at the time, it's best you don't use it.
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[Dark Dragon DX]
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Date: Saturday, Feburary 12h, 2010
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Script: scripts/RPGBrowserGUI.cs
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Changes:
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-Browser now converts files properly.
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Description:
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-The browser has full functionality in file converting. Multiple <select> tags are handled properly now.
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[Dark Dragon DX]
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Date: Saturday, Feburary 11h, 2010
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Script: scripts/SVGame.cs
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Changes:
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-Survival Game is now fully functional
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Description:
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-How long will you last against growing waves of bots?
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[Dark Dragon DX]
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Date: Saturday, Feburary 8h, 2010
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Script: scripts/RPGBrowserGUI.cs
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Changes:
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-Upgraded Browser converter
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-Modfied JTLDelDSO.bat
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Description:
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-The file converter for the browser now ignores blank lines and attempts to space out sentences.
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-The DSO remover now removes files from editor/ and fonts/ to conserve space. (T2 is a bit old, so somebody may have a 1 gig HDD or something)
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[Dark Dragon DX]
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Date: Saturday, Feburary 7th, 2010
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Script: scripts/SVGame.cs, scripts/aiSurvival.cs
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Changes:
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-Added onto Survival GameMode
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Description:
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-The Survival Gamemode now has a map and a semi-playable BETA
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[Dark Dragon DX]
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Date: Saturday, Feburary 6th, 2010
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Script: scripts/server.cs, scripts/RPGGame.cs, scripts/weapons/drakeFlame.cs
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Changes:
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-Fixed Draakan flame breath not being given to Draakans at times
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-Started the property script
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-Modified the inventory station script
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-Upgraded clan handling
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-Upgraded Encyclopedia
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Description:
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-The player gets that special ability.
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-The property script has been configured to work with bbunk2.dif.
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(Beagle tower), but it does not take rotation into consideration yet.
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-The inventory Station in RPG gamemodes now asks for money when you enter the trigger. Also updates your money count.
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-The clan system now allows for short descriptions and there is a button to edit the clan now.
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-The encyclopedia reference function is now dynamic.
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[Dark Dragon DX]
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Date: Thursday, January 29th, 2010
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Script: scripts/server.cs
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Changes:
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-Fixed (hopefully) save File corruption bug
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Description:
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-A rare save file corruption bug seems to have been resolved.
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[Dark Dragon DX]
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Date: Thursday, January 28th, 2010
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Scripts: scripts/RPGBrowserGUI.cs, scripts/lib/
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Changes:
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-Removed lib/ folder
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-Encyclopedia is now Dynamic
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-Organized code
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Description:
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-Removed the annoying lib/ folder
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-The Encyclopedia now picks up all entries automatically for convenience.
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-The code has been attached directly to the functions (originally was hooks in lib/client.cs)
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[Dark Dragon DX]
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Date: Monday, January 12th, 2010
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Scripts: RPGGame.cs, lib/server.cs, inputDLG.gui, lib/client.cs
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Changes:
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-Started clan System
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-Started location system
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Description:
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-Start a clan!
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-ObjectiveHUD (bottom left corner in RPG Gamemode) now tells you the name of the territory you are in.
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[Dark Dragon DX]
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Date: Monday, January 11th, 2010
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Scripts: SVGame.cs, safeMode.vl2
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Changes:
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-Started Survival Gamemode
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-Added safeMode
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-Started client Save system
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Description:
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-Survive against waves of bots.
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-Disables use of HTTP and TCPObjects when totally running offline. (command arg: -safeMode)
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-Save the game! Function: saveGame();
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[Dark Dragon DX]
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Date: Thursday, January 7th, 2009
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Scripts: server.cs, lib/server.cs, lib/client.cs
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Changes:
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-Fixed client verification system
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-Server & client share all files
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-Stripped unused server options
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Description:
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-Client verification system now works in listen and dedicated servers.
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-Server and client share all files in lib/
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-Stripped lobby Menu options that the server does not use in RPG gamemodes.
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