This file contains technical data. Try not to fry your brain. ******************************************* [Dark Dragon DX] Date: Thursday, June 6th, 2013 Scripts: scripts/RPGBrowserGUI.cs, data/encyclopedia, data/game/ Changes: -The Encyclopedia now reads .txt files from data/encyclopedia -Data files under data/game have been renamed from .txt to .cfg Description: -This is for better organisation. -The .cfg file extension makes more sense for these files as they're more akin to configuration files. [Dark Dragon DX] Date: Wednesday, June 5th, 2013 Scripts: scripts/SVGame.cs, data/ Changes: -Survival gamemode now loads preferences from prefs/survival.cfg -Moved rpgPreferences.txt to prefs/rpg.cfg Description: -Easy adjustible settings are now found under prefs/ -Foresight for when the RPG gamemode loads from rpg.cfg. [Dark Dragon DX] Date: Wednesday, June 5th, 2013 Scripts: scripts/TrainingGUI.cs, data/campaigns Changes: -Campaign description files are now using the .cfg file extension. Description; -The files used to have .dat or .txt, this wasn't quite a good idea. [Dark Dragon DX] Date: Tuesday, September 7th, 2010 Scripts: scripts/creditsGUI.cs, creditsText.cs, creditsText_default.cs, data/creditsText.txt Changes: -Tribes 2's original credits are now accessable at their original location -Added a creditsText.txt for easy modifcation to the credits scroller for the BOL team Description: -You can now access both the mod's and game's credits. (For Tribes 2, go under "START". For BOL, it is currently under the browser) -It is now easier to modify the credits for the BOL mod [Dark Dragon DX] Date: Monday, August 27th, 2010 Script: data/ Changes: -Organized mod Data -Fixed odd Encyclopedia Bug Description: -Modification data is now more ... organized -The Encyclopedia and other interactive GUI's will not attempt to open internet Explorer for some users anymore (but breaks some mods) [Dark Dragon DX] Date: Tuesday, August 17th, 2010 Script: scripts/modScripts/ Changes: -Organized custom mod scripts Description: -All custom mod script files are now located under scripts/modScripts/ [Dark Dragon DX] Date: Wednesday, March 17th, 2010 Script: scripts/beginning.cs Changes: -Started "Dolosus' Memories" Description: -A lil' Campaign used to describe the origin of the Draakans [Dark Dragon DX] Date: Wednesday, March 3rd, 2010 Script: scripts/RPGGame.cs, defaultGame.cs Changes: -Condensed game code, removed CTF code from RPG Description: -Game Code is more organized. [Dark Dragon DX] Date: Friday, Feburary 26th, 2010 Script: scripts/SVGame.cs, defaultGame.cs, admin.cs, SNDGame.cs Changes: -Survival Game now has BETA progressive mode Description: -There are no rounds.. bots spawn every 30 seconds. It is VERY buggy at the time, it's best you don't use it. [Dark Dragon DX] Date: Saturday, Feburary 12h, 2010 Script: scripts/RPGBrowserGUI.cs Changes: -Browser now converts files properly. Description: -The browser has full functionality in file converting. Multiple