T2-ACCM/ChangeLog.txt

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2013-03-18 03:06:38 +00:00
ACCM 1.5.0 --------------------------------------------------
* DarkDragonDX takes up development.
* Fixed saving of objects with names set via /name
- Names of switches and generators now save albeit they need toggled first.
2013-03-18 03:06:38 +00:00
* Removed a bunch of Sentinel Stuff (by Blnukem) -- their AI was never actually finished it seemed.
* Chat command '/killzombies' used to only half the zombie population. Now it kills them all.
* Several occurances of console spam were fixed.
* Removed unused files, reorganized files slightly.
* Added Linux shell script for deleting .dso files if you're weird like me and run on some Linux operating system via WINE.
* Team 6 is now the 'offical zombie team'. This just means zombie targets are set to this by default.
2013-03-18 03:06:38 +00:00
* Added player.setSkin() and player.setName() -- they need tested
* Edited /changeName so that color sequences are accepted
\c0 - Very Dark Blue-ish color
\c1 - Bright Green in chat window / Cyan in Lobby
\c2 - Faded Orange in Chat / Gray in Lobby
\c3 - Bright Green in chat / Dark Green in Lobby
\c4 - Blue in Chat (normal) / White in Lobby (Bright)
\c5 - Gold in Chat / White in Lobby (Bright)
\c6 - Blue in Chat (Normal) / White in Lobby (Normal)
\c7 - Blue in Chat (Normal) / Gold in Lobby
\c8 - Blue in Chat (Normal) / Blue In Lobby (smurf color)
\c9 - Blue in Chat (Normal) / Green in Lobby (Bot)
- Ex: /changename dx \cp\c7[Faction]\c6Name\co
- Also any standard ASCII junk is supported as well -- figure it out yourself.
2013-03-18 03:06:38 +00:00
2013-02-01 20:45:22 +00:00
ACCM 1.4.0 [For Deflun :] ------------------------------
* The turret override (disable / enable turrets) now works outside of purebuild.
* Emplacements can no longer be controlled via the command circuit.
* Fix an issue with doors not saving timeout when being re-textured. [Thanks, Deflun]
* Added power change modes to the light. [Request by Deflun]
* More tripwire modes for easier storm-making.
* Demon Mothers can now be spawned for the zombie spawn pack.
* Changed the spawn point shape and gave it a small power radius. [Request by Krash]
* Demon armor can now be controllable.
* Multiple instability and bug fixes.
* Fixed a crash related to sentinels firing with their turret.
* Human rapiers are no longer extremely hard to control. They now run and jet.
* Updated the command satellite to the version in CCM 3.4.
* Replaced the drone AI with the version in CCM 3.4 (because the old one caused the server to crash).
* Fixed the texture tool icon.
* Removed the advanced zombie spawns. The regular zombie spawn pack should be all you need.
ACCM 1.3.2 ---------------------------------------------
* Fixed the tripwire modes. There are no longer "blank" modes.
* Smurf identifying upon join is no longer displayed when playing LAN.
* Changes have been made to the Merge Tool.
* Fixed zombie jumping ability.
* Targeting lasers no longer leave a lingering beacon at "0 0 0" when not in a valid position.
* Fixed a bug which disallowed keepers and admins to make other people zombies.
* There is now a "Max Zombies" function.
* Fixed a fatal (to the server) exploit.
* Fixed a scoring-related console spam error with ccKillZombies.
* Added saving support for antidote station antidotes (they didn't save, often resulting in an empty antidote station loaded) and deployed waypoint. Older saves are still compatible.
* Added a way to refill antidote stations.
* Technicians cannot deploy satchel charges anymore, but, they may deploy antidote stations.
* Fixed a bug with ForceTeamSpawn.
* ccGag and ccEcho have been replaced with a more effective ccMute.
* Added a texture tool.
* Added the blue pad.
* Improved the doors.
* Multiple chat command improvements.
* There's now an ability to give pieces.
* Fixed the demon mother so it now bites and dies correctly.
ACCM 1.3.1 ---------------------------------------------
* Fixed the /BuyZPack command.
* Fixed the make person Zombie commands.
* Gave Zombies targets, they now have custom skins and stuff.
* Fixed the drop pods.
* Numerous bug fixes and tweaks.
ACCM 1.3 ---------------------------------------------
* New Weapons.
* New GUI.
* Redone the /Help Command.
* Fixed the Grav Cycle.
* Fixed the DeathMessages.
* Numerous bug fixes and tweaks.
ACCM 1.24 ---------------------------------------------
* Fixed the private messaging.
* Digger pack update rate is now set accordingly in serverDefaults.cs.
* Sentinels put back in for scripters who know how to access them. Help commands for them have been removed.
* /setScale and the editor tool now accept larger scales.
* Fixed a message error with /cancelVote.
* There is now an option to remove pods.
* Rapiers are now controllable.
* You may now vote someone "zombie keeper" if the server prefs allow it.
ACCM 1.23 ---------------------------------------------
* Added the changename function again.
* Fixed a few editing tool bugs.
* Fixed /admin and /superadmin to correctly add the super chaingun.
* Fixed an error with the wait message.
* More variables have been added in serverDefaults.cs.
* Tweaked a few help messages.
* Sentinels have been removed until all the bugs have been worked out or an alternative comes up. (Note: They're not COMPLETELY removed, just the brain is gone.)
* Admin password changer was broken.
ACCM 1.221 --------------------------------------------
* Fixed a bug that caused /Stalk to lock up.
* Removed the fix for lingering player objects. Claimed to cause UEs.
* Fixed the digger pack (thanks to Dark Dragon DX for pointing out).
ACCM 1.22 ---------------------------------------------
* /set has been split up.
* A new chat command: /power has been added.
* Added chat-logging. Toggleable by a variable.
* Tweaked the help commands. Fixed typos and added sentinels.
* Fixed a bug which caused Sentinels and Bot Zombies to leave lingering player objects.
* Fixed a bug which caused Sentinels and Bot Zombies to not drop correctly.
* Bot Zombies can now be accessed by chat command.
* Removed a lingering $testcheats in an if statement for the medpack which caused the random "burn" check to always turn up true.
* Help commands have been re-done to look more traditional.
* SentinelArmy command has been decreased from super admin to public admin.
* BurnSN command has been decreased from super admin to public admin.
* The Drone commands have been decreased from super admin to public admin.
* Tweaked the drone commands a bit so they are more efficient.
ACCM 1.21 ---------------------------------------------
* Fixed an exploit which could let admins to ban anyone.
* Replaced CCM crash protection with Classic Mod version. Less prone to mistakes.
* Patch for CCM has been applied. No more drop pod problems.
* Put protection on SAD. Can be toggled with a variable.
* SAD now has different passwords for Admin and Super Admin.
* Locking the teams is now supported through the /set.
* Admin and Super Admin passwording is now supported through /set.
* /set now exports to preferences whenever necessary.
* The useless SpecOps training has now been removed.
* "Fair Teams" has been taken from Classic and put in here.
* AI addon -- ai.cs. File was missing. Fixes sentinel AI.
* The capture pack has been put on hold.
* A new pack has been added: The Digger Pack.
* Waypoint pack has been removed.
* New File Added: serverDefaults.cs
* Fixed the load menu
ACCM 1.2 and lower ------------------------------------
* Not sure...