ACCM 1.5.0 -------------------------------------------------- * DarkDragonDX takes up development. * Fixed saving of objects with names set via /name - Names of switches and generators now save albeit they need toggled first. * Removed a bunch of Sentinel Stuff (by Blnukem) -- their AI was never actually finished it seemed. * Chat command '/killzombies' used to only half the zombie population. Now it kills them all. * Several occurances of console spam were fixed. * Removed unused files, reorganized files slightly. * Added Linux shell script for deleting .dso files if you're weird like me and run on some Linux operating system via WINE. * Team 6 is now the 'offical zombie team'. This just means zombie targets are set to this by default. * Added player.setSkin() and player.setName() -- they need tested * Edited /changeName so that color sequences are accepted \c0 - Very Dark Blue-ish color \c1 - Bright Green in chat window / Cyan in Lobby \c2 - Faded Orange in Chat / Gray in Lobby \c3 - Bright Green in chat / Dark Green in Lobby \c4 - Blue in Chat (normal) / White in Lobby (Bright) \c5 - Gold in Chat / White in Lobby (Bright) \c6 - Blue in Chat (Normal) / White in Lobby (Normal) \c7 - Blue in Chat (Normal) / Gold in Lobby \c8 - Blue in Chat (Normal) / Blue In Lobby (smurf color) \c9 - Blue in Chat (Normal) / Green in Lobby (Bot) - Ex: /changename dx \cp\c7[Faction]\c6Name\co - Also any standard ASCII junk is supported as well -- figure it out yourself. ACCM 1.4.0 [For Deflun :] ------------------------------ * The turret override (disable / enable turrets) now works outside of purebuild. * Emplacements can no longer be controlled via the command circuit. * Fix an issue with doors not saving timeout when being re-textured. [Thanks, Deflun] * Added power change modes to the light. [Request by Deflun] * More tripwire modes for easier storm-making. * Demon Mothers can now be spawned for the zombie spawn pack. * Changed the spawn point shape and gave it a small power radius. [Request by Krash] * Demon armor can now be controllable. * Multiple instability and bug fixes. * Fixed a crash related to sentinels firing with their turret. * Human rapiers are no longer extremely hard to control. They now run and jet. * Updated the command satellite to the version in CCM 3.4. * Replaced the drone AI with the version in CCM 3.4 (because the old one caused the server to crash). * Fixed the texture tool icon. * Removed the advanced zombie spawns. The regular zombie spawn pack should be all you need. ACCM 1.3.2 --------------------------------------------- * Fixed the tripwire modes. There are no longer "blank" modes. * Smurf identifying upon join is no longer displayed when playing LAN. * Changes have been made to the Merge Tool. * Fixed zombie jumping ability. * Targeting lasers no longer leave a lingering beacon at "0 0 0" when not in a valid position. * Fixed a bug which disallowed keepers and admins to make other people zombies. * There is now a "Max Zombies" function. * Fixed a fatal (to the server) exploit. * Fixed a scoring-related console spam error with ccKillZombies. * Added saving support for antidote station antidotes (they didn't save, often resulting in an empty antidote station loaded) and deployed waypoint. Older saves are still compatible. * Added a way to refill antidote stations. * Technicians cannot deploy satchel charges anymore, but, they may deploy antidote stations. * Fixed a bug with ForceTeamSpawn. * ccGag and ccEcho have been replaced with a more effective ccMute. * Added a texture tool. * Added the blue pad. * Improved the doors. * Multiple chat command improvements. * There's now an ability to give pieces. * Fixed the demon mother so it now bites and dies correctly. ACCM 1.3.1 --------------------------------------------- * Fixed the /BuyZPack command. * Fixed the make person Zombie commands. * Gave Zombies targets, they now have custom skins and stuff. * Fixed the drop pods. * Numerous bug fixes and tweaks. ACCM 1.3 --------------------------------------------- * New Weapons. * New GUI. * Redone the /Help Command. * Fixed the Grav Cycle. * Fixed the DeathMessages. * Numerous bug fixes and tweaks. ACCM 1.24 --------------------------------------------- * Fixed the private messaging. * Digger pack update rate is now set accordingly in serverDefaults.cs. * Sentinels put back in for scripters who know how to access them. Help commands for them have been removed. * /setScale and the editor tool now accept larger scales. * Fixed a message error with /cancelVote. * There is now an option to remove pods. * Rapiers are now controllable. * You may now vote someone "zombie keeper" if the server prefs allow it. ACCM 1.23 --------------------------------------------- * Added the changename function again. * Fixed a few editing tool bugs. * Fixed /admin and /superadmin to correctly add the super chaingun. * Fixed an error with the wait message. * More variables have been added in serverDefaults.cs. * Tweaked a few help messages. * Sentinels have been removed until all the bugs have been worked out or an alternative comes up. (Note: They're not COMPLETELY removed, just the brain is gone.) * Admin password changer was broken. ACCM 1.221 -------------------------------------------- * Fixed a bug that caused /Stalk to lock up. * Removed the fix for lingering player objects. Claimed to cause UEs. * Fixed the digger pack (thanks to Dark Dragon DX for pointing out). ACCM 1.22 --------------------------------------------- * /set has been split up. * A new chat command: /power has been added. * Added chat-logging. Toggleable by a variable. * Tweaked the help commands. Fixed typos and added sentinels. * Fixed a bug which caused Sentinels and Bot Zombies to leave lingering player objects. * Fixed a bug which caused Sentinels and Bot Zombies to not drop correctly. * Bot Zombies can now be accessed by chat command. * Removed a lingering $testcheats in an if statement for the medpack which caused the random "burn" check to always turn up true. * Help commands have been re-done to look more traditional. * SentinelArmy command has been decreased from super admin to public admin. * BurnSN command has been decreased from super admin to public admin. * The Drone commands have been decreased from super admin to public admin. * Tweaked the drone commands a bit so they are more efficient. ACCM 1.21 --------------------------------------------- * Fixed an exploit which could let admins to ban anyone. * Replaced CCM crash protection with Classic Mod version. Less prone to mistakes. * Patch for CCM has been applied. No more drop pod problems. * Put protection on SAD. Can be toggled with a variable. * SAD now has different passwords for Admin and Super Admin. * Locking the teams is now supported through the /set. * Admin and Super Admin passwording is now supported through /set. * /set now exports to preferences whenever necessary. * The useless SpecOps training has now been removed. * "Fair Teams" has been taken from Classic and put in here. * AI addon -- ai.cs. File was missing. Fixes sentinel AI. * The capture pack has been put on hold. * A new pack has been added: The Digger Pack. * Waypoint pack has been removed. * New File Added: serverDefaults.cs * Fixed the load menu ACCM 1.2 and lower ------------------------------------ * Not sure...