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| LICENSE | ||
| README.md | ||
SkillSector - The Sector that gives you Skills
Description
SkillSector is a game mode for Tribes 2 for building skills you will need to play other game modes. A few fun toys are also thrown in.
Mode plan
Building on the concepts seen in the Training Grounds game mode by jakraska, SkillSector hopes to achieve the following features for the following modes.\
Movement and shooting
- Flying aim training, multiple difficulty levels
- Human duel arena(s)
- Robot duel arena(s)
Flag handling
- Flag toss practice
- Baseball machine flag catch practice (CTF, TR2)
- Human flag practice (CTF, TR2)
Toys
- Grav cycle racing
- Ski racing
Modes
Flying aim training
Beginner difficulty
Static targets. Shots will only count when the player is...
- In the air
- Travelling at a minimum velocity
Different weapons will have different scores based on their 'ease' of hitting a static target.
Static targets will be both on the ground and in the air.
Hitting a static target with splash damage will count, but won't grant much score compared to a direct hit.
Moderate difficulty
Moving targets. Splash damage does not count. Same rules as previous.
Advanced difficulty
Fast moving targets. Same rules as previous.
Human duel arena(s)
Humans should be able to schedule a duel between themselves. I like the way that TG did it.
Robot duel arena(s)
Humans should be able to select from various difficulty robots for dueling.
Flag toss/catch practice
Flag tossing and flag catching require a fair bit of practice. Doing so manually or between players
auxiliary todo list / odds and ends
- noIndividualDamage could be set for the roof's power stations, making it possible to annoy other players by disabling FloatingBank's inventory station(s)