interim commit - added more teleporters, preserved some SSWW information before it's nuked for the final impl

This commit is contained in:
loop 2025-10-20 02:37:55 +01:00
parent 4f0291118b
commit f38bbe3e40
5 changed files with 278 additions and 37 deletions

View file

@ -13,11 +13,11 @@
//--- OBJECT WRITE BEGIN ---
new SimGroup(MissionGroup) {
musicTrack = "ice";
Team_Hunters_timeLimit = "25";
cdTrack = "5";
Hunters_timeLimit = "25";
powerCount = "0";
cdTrack = "5";
musicTrack = "ice";
Hunters_timeLimit = "25";
new MissionArea(MissionArea) {
area = "-1008 -1032 2144 2080";
@ -63,14 +63,14 @@ new SimGroup(MissionGroup) {
cullDensity = "0.3";
customArea = "0 0 0 0";
GraphFile = "Scarabrae_nef.nav";
conjoinBowlDev = "20";
position = "0 0 0 1";
coverage = "0";
rotation = "0 0 0 0";
XDimOverSize = "0";
GraphFile = "Scarabrae_nef.nav";
YDimOverSize = "0";
scale = "1 1 1";
conjoinBowlDev = "20";
YDimOverSize = "0";
locked = "true";
};
new Sky(Sky) {
@ -267,7 +267,7 @@ new SimGroup(MissionGroup) {
homingCount = "0";
team = "0";
Trigger = "7610";
Trigger = "4552";
Target = "34";
locked = "false";
};
@ -280,7 +280,7 @@ new SimGroup(MissionGroup) {
homingCount = "0";
team = "0";
Trigger = "7612";
Trigger = "4554";
Target = "35";
locked = "false";
};
@ -303,7 +303,7 @@ new SimGroup(MissionGroup) {
homingCount = "0";
team = "0";
Trigger = "7615";
Trigger = "4557";
Target = "36";
locked = "false";
};
@ -400,10 +400,10 @@ new SimGroup(MissionGroup) {
lockCount = "0";
homingCount = "0";
Trigger = "4568";
notReady = "1";
Trigger = "7626";
inUse = "Down";
Target = "39";
inUse = "Down";
};
new Marker(BankSpawn) {
position = "-155.307 126.636 243.233";
@ -412,22 +412,67 @@ new SimGroup(MissionGroup) {
seqNum = "0";
msToNext = "1000";
};
new StaticShape() {
position = "-176.434 144.844 233.142";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "BankTeleporter";
destination = "ATLSpawn";
desc = "Static Aim Trainer\nShoot static targets while in the air to score points!\nMove faster to score more points and have fun!";
new SimGroup(Teleporters) {
powerCount = "2";
new StaticShape() {
position = "-175.467 149.497 233.142";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "BankTeleporter";
lockCount = "0";
homingCount = "0";
Desc = "Dynamic Aim Trainer\nShoot moving targets while in the air to score points!\nMove faster to score more points and have fun!";
destination = "ATMSpawn";
};
new StaticShape() {
position = "-170.634 150.644 233.142";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "BankTeleporter";
lockCount = "0";
homingCount = "0";
Desc = "Aim Trainer\nShoot fast moving targets while in the air to score points!\nMove faster to score more points and have fun!";
destination = "ATHSpawn";
};
new StaticShape() {
position = "-176.634 144.844 233.142";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "BankTeleporter";
lockCount = "0";
homingCount = "0";
Desc = "Static Aim Trainer\nShoot static targets while in the air to score points!\nMove faster to score more points and have fun!";
destination = "ATLSpawn";
};
};
new ForceFieldBare(TractorBeamFront) {
position = "-142.101 65.701 103.021";
rotation = "1 0 0 0";
scale = "10 40 140";
dataBlock = "TractorBeamFF";
velocityMod = "1.0";
lockCount = "0";
homingCount = "0";
gravityMod = "-2.75";
pz = "4575";
appliedForce = "0 0 0";
Target = "-1";
originalscale = "10 40 140";
velocityMod = "1.0";
};
new Trigger(BankWaypointZone) {
position = "-158.549 134.258 240.811";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "WaypointWranglerZone";
lockCount = "0";
homingCount = "0";
polyhedron = "0.0000000 0.0000000 0.0000000 1.0000000 0.0000000 0.0000000 -0.0000000 -1.0000000 -0.0000000 -0.0000000 -0.0000000 1.0000000";
};
};
new SimGroup(AimTrain) {
@ -490,9 +535,8 @@ new SimGroup(MissionGroup) {
lockCount = "0";
homingCount = "0";
destination = "BankSpawn";
Target = "42";
Desc = "\nWelcome back to the Bank!";
destination = "BankSpawn";
};
new Marker(ATLSpawn) {
position = "-546.054 112.086 223.904";
@ -502,6 +546,34 @@ new SimGroup(MissionGroup) {
msToNext = "1000";
};
};
new SimGroup(AimTrainMed) {
powerCount = "0";
new Marker(ATMSpawn) {
position = "-203.46 693.682 274.118";
rotation = "0 0 -1 90";
scale = "1 1 1";
seqNum = "0";
msToNext = "1000";
};
new StaticShape(ATMBankTeleport) {
position = "-197.111 696.524 262.891";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "BankTeleporter";
lockCount = "0";
homingCount = "0";
Target = "44";
Desc = "\nWelcome back to the Bank!";
destination = "BankSpawn";
};
};
new SimGroup(AimTrainHigh) {
powerCount = "0";
};
};
};
//--- OBJECT WRITE END ---