make teleporters explain themselves

This commit is contained in:
loop 2025-10-13 02:51:28 +01:00
parent 28d699e031
commit dacdfcbb1f
3 changed files with 13 additions and 10 deletions

View file

@ -372,8 +372,6 @@ new SimGroup(MissionGroup) {
dataBlock = "SolarPanel";
lockCount = "0";
homingCount = "0";
Target = "37";
};
new StaticShape() {
position = "-158.234 132.947 290.416";
@ -382,8 +380,6 @@ new SimGroup(MissionGroup) {
dataBlock = "SolarPanel";
lockCount = "0";
homingCount = "0";
Target = "38";
};
new StaticShape(MainInventory) {
position = "-158.549 153.858 241.953";
@ -413,13 +409,13 @@ new SimGroup(MissionGroup) {
msToNext = "1000";
};
new StaticShape() {
position = "-179.634 134.044 242.142";
position = "-176.434 144.844 233.142";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "BankTeleporter";
lockCount = "0";
homingCount = "0";
Desc = "Static Aim Trainer\nShoot static targets while in the air to score points!\nMove faster to score more points and have fun!";
destination = "ATLSpawn";
};
};
@ -482,12 +478,12 @@ new SimGroup(MissionGroup) {
dataBlock = "BankTeleporter";
lockCount = "0";
homingCount = "0";
Desc = "\nWelcome back to the Bank!";
destination = "BankSpawn";
};
new Marker(ATLSpawn) {
position = "-546.054 112.086 223.904";
rotation = "1 0 0 0";
rotation = "0 0 -1 90";
scale = "1 1 1";
seqNum = "0";
msToNext = "1000";