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https://github.com/tribes2/SkillSector.git
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make teleporters explain themselves
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parent
28d699e031
commit
dacdfcbb1f
3 changed files with 13 additions and 10 deletions
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@ -372,8 +372,6 @@ new SimGroup(MissionGroup) {
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dataBlock = "SolarPanel";
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lockCount = "0";
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homingCount = "0";
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Target = "37";
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};
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new StaticShape() {
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position = "-158.234 132.947 290.416";
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@ -382,8 +380,6 @@ new SimGroup(MissionGroup) {
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dataBlock = "SolarPanel";
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lockCount = "0";
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homingCount = "0";
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Target = "38";
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};
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new StaticShape(MainInventory) {
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position = "-158.549 153.858 241.953";
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@ -413,13 +409,13 @@ new SimGroup(MissionGroup) {
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msToNext = "1000";
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};
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new StaticShape() {
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position = "-179.634 134.044 242.142";
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position = "-176.434 144.844 233.142";
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rotation = "1 0 0 0";
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scale = "1 1 1";
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dataBlock = "BankTeleporter";
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lockCount = "0";
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homingCount = "0";
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Desc = "Static Aim Trainer\nShoot static targets while in the air to score points!\nMove faster to score more points and have fun!";
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destination = "ATLSpawn";
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};
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};
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@ -482,12 +478,12 @@ new SimGroup(MissionGroup) {
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dataBlock = "BankTeleporter";
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lockCount = "0";
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homingCount = "0";
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Desc = "\nWelcome back to the Bank!";
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destination = "BankSpawn";
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};
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new Marker(ATLSpawn) {
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position = "-546.054 112.086 223.904";
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rotation = "1 0 0 0";
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rotation = "0 0 -1 90";
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scale = "1 1 1";
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seqNum = "0";
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msToNext = "1000";
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