SSFT: added flag training basics, rename init funcs a little

This commit is contained in:
loop 2025-10-23 23:28:24 +01:00
parent dd0729faa9
commit bb8b6bd6c8
6 changed files with 232 additions and 36 deletions

View file

@ -13,10 +13,10 @@
//--- OBJECT WRITE BEGIN ---
new SimGroup(MissionGroup) {
musicTrack = "ice";
Team_Hunters_timeLimit = "25";
powerCount = "0";
musicTrack = "ice";
cdTrack = "5";
powerCount = "0";
Hunters_timeLimit = "25";
new MissionArea(MissionArea) {
@ -53,9 +53,9 @@ new SimGroup(MissionGroup) {
terrainFile = "Scarabrae_nef.ter";
squareSize = "8";
hazeDistance = "250";
position = "-1024 -1024 0";
visibleDistance = "1200";
hazeDistance = "250";
locked = "true";
};
new NavigationGraph(NavGraph) {
@ -65,9 +65,9 @@ new SimGroup(MissionGroup) {
position = "0 0 0 1";
YDimOverSize = "0";
conjoinBowlDev = "20";
GraphFile = "Scarabrae_nef.nav";
rotation = "0 0 0 0";
conjoinBowlDev = "20";
coverage = "0";
scale = "1 1 1";
XDimOverSize = "0";
@ -244,8 +244,8 @@ new SimGroup(MissionGroup) {
lockCount = "0";
homingCount = "0";
team = "0";
Target = "33";
team = "0";
locked = "false";
};
new InteriorInstance() {
@ -266,9 +266,9 @@ new SimGroup(MissionGroup) {
lockCount = "0";
homingCount = "0";
team = "0";
Trigger = "11698";
Target = "34";
team = "0";
Trigger = "20162";
locked = "false";
};
new StaticShape() {
@ -279,9 +279,9 @@ new SimGroup(MissionGroup) {
lockCount = "0";
homingCount = "0";
team = "0";
Trigger = "11700";
Target = "35";
team = "0";
Trigger = "20164";
locked = "false";
};
new InteriorInstance() {
@ -302,9 +302,9 @@ new SimGroup(MissionGroup) {
lockCount = "0";
homingCount = "0";
team = "0";
Trigger = "11703";
Target = "36";
team = "0";
Trigger = "20167";
locked = "false";
};
};
@ -400,10 +400,10 @@ new SimGroup(MissionGroup) {
lockCount = "0";
homingCount = "0";
notReady = "1";
Trigger = "11714";
Target = "39";
inUse = "Down";
Target = "39";
Trigger = "20178";
notReady = "1";
};
new Marker(BankSpawn) {
position = "-155.307 126.636 243.233";
@ -424,10 +424,10 @@ new SimGroup(MissionGroup) {
lockCount = "0";
homingCount = "0";
wrangle = "Aim Trainer teleports";
Target = "40";
destination = "ATMSpawn";
wrangle = "Aim Trainer teleports";
Desc = "Dynamic Aim Trainer\nShoot moving targets while in the air to score points!\nMove faster to score more points and have fun!";
destination = "ATMSpawn";
};
new StaticShape(ATHT) {
position = "-170.634 150.644 233.142";
@ -438,8 +438,8 @@ new SimGroup(MissionGroup) {
homingCount = "0";
Target = "41";
destination = "ATHSpawn";
Desc = "Aim Trainer\nShoot fast moving targets while in the air to score points!\nMove faster to score more points and have fun!";
destination = "ATHSpawn";
};
new StaticShape(ATLT) {
position = "-176.634 144.844 233.142";
@ -450,23 +450,23 @@ new SimGroup(MissionGroup) {
homingCount = "0";
Target = "42";
destination = "ATLSpawn";
Desc = "Static Aim Trainer\nShoot static targets while in the air to score points!\nMove faster to score more points and have fun!";
destination = "ATLSpawn";
};
new StaticShape(DuelZone) {
position = "-170.634 150.644 233.142";
position = "-140.434 150.844 233.142";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "BankTeleporter";
lockCount = "0";
homingCount = "0";
wrangle = "Duel zone teleports";
Target = "43";
destination = "undefined";
wrangle = "Duel zone teleports";
Desc = "it\'s time to d-d-d-d-d-d-d-duel";
destination = "undefined";
};
new StaticShape(FlagPractice) {
new StaticShape(FTT) {
position = "-176.634 117.644 233.142";
rotation = "1 0 0 0";
scale = "1 1 1";
@ -474,10 +474,10 @@ new SimGroup(MissionGroup) {
lockCount = "0";
homingCount = "0";
wrangle = "Flag practice teleports";
Target = "44";
destination = "undefined";
Desc = "it\'s time to d-d-d-d-d-d-d-duel";
wrangle = "Flag Trainer teleport";
Desc = "Flag Training Zone\nCatch flags! Throw flags!\nWe love flags!";
destination = "FTSpawn";
};
};
new ForceFieldBare(TractorBeamFront) {
@ -489,10 +489,10 @@ new SimGroup(MissionGroup) {
homingCount = "0";
gravityMod = "-2.75";
appliedForce = "0 0 0";
originalscale = "10 40 140";
Target = "-1";
pz = "11723";
appliedForce = "0 0 0";
pz = "20187";
velocityMod = "1.0";
};
new Trigger(BankWaypointZone) {
@ -578,8 +578,8 @@ new SimGroup(MissionGroup) {
homingCount = "0";
Target = "45";
destination = "BankSpawn";
Desc = "\nWelcome back to the Bank!";
destination = "BankSpawn";
};
new Marker(ATLSpawn) {
position = "-546.054 112.086 223.904";
@ -602,15 +602,15 @@ new SimGroup(MissionGroup) {
};
new StaticShape(ATMBankTeleport) {
position = "-284.511 664.298 254.306";
rotation = "-1 0 0 9.99997";
rotation = "-1 0 0 12";
scale = "1 1 1";
dataBlock = "BankTeleporter";
lockCount = "0";
homingCount = "0";
Target = "46";
destination = "BankSpawn";
Desc = "\nWelcome back to the Bank!";
destination = "BankSpawn";
};
new TSStatic(LeftPlaceholder) {
position = "-419.363 775.104 251.039";
@ -650,5 +650,59 @@ new SimGroup(MissionGroup) {
powerCount = "0";
};
};
new SimGroup(FlagTrain) {
powerCount = "0";
new Marker(FTSpawn) {
position = "284.013 -543.625 261.344";
rotation = "0 0 -1 90";
scale = "1 1 1";
seqNum = "0";
msToNext = "1000";
};
new StaticShape(FTBankTeleport) {
position = "272.726 -537.15 254.086";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "BankTeleporter";
lockCount = "0";
homingCount = "0";
Target = "47";
Desc = "\nWelcome back to the Bank!";
destination = "BankSpawn";
};
new StaticShape() {
position = "264.386 -581.653 232.142";
rotation = "-1 0 0 15";
scale = "1 1 1";
dataBlock = "ExteriorFlagStand";
lockCount = "0";
homingCount = "0";
Target = "-1";
};
new StaticShape() {
position = "247.87 -543.343 249.677";
rotation = "0 1 0 15";
scale = "1 1 1";
dataBlock = "ExteriorFlagStand";
lockCount = "0";
homingCount = "0";
Target = "-1";
};
new StaticShape() {
position = "319.348 -598.244 226.873";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "ExteriorFlagStand";
lockCount = "0";
homingCount = "0";
Target = "-1";
};
};
};
//--- OBJECT WRITE END ---