SkillSector/README.md

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# SkillSector - The Sector that gives you Skills
## Description
SkillSector is a game mode for Tribes 2 for building skills you will need to play other game modes. A few fun toys are also thrown in.
# Mode plan
Building on the concepts seen in the [Training Grounds](https://github.com/jakraska/Tribes-2-Training-Grounds/) game mode by [jakraska](https://github.com/jakraska), SkillSector hopes to achieve the following features for the following modes.\
#### Movement and shooting
- [ ] Flying aim training, multiple difficulty levels
- [ ] Human duel arena(s)
- [ ] Robot duel arena(s)
#### Flag handling
- [ ] Flag toss practice
- [ ] Baseball machine flag catch practice (CTF, TR2)
- [ ] Human flag practice (CTF, TR2)
#### Toys
- [ ] Grav cycle racing
- [ ] Ski racing
# Modes
## Flying aim training
### Beginner difficulty
Static targets. Shots will only count when the player is...
- In the air
- Travelling at a minimum velocity
Different weapons will have different scores based on their 'ease' of hitting a static target.\
Static targets will be both on the ground and in the air.\
Hitting a static target with splash damage will count, but won't grant much score compared to a direct hit.
### Moderate difficulty
Moving targets. Splash damage does not count. Same rules as previous.
### Advanced difficulty
Fast moving targets. Same rules as previous.
## Human duel arena(s)
Humans should be able to schedule a duel between themselves. I like the way that TG did it.
## Robot duel arena(s)
Humans should be able to select from various difficulty robots for dueling.
## Flag toss/catch practice
Flag tossing and flag catching require a fair bit of practice. Doing so manually or between players
#### auxiliary todo list / odds and ends
- noIndividualDamage could be set for the roof's power stations, making it possible to annoy other players by disabling FloatingBank's inventory station(s)
# map ideas
# twin towers 9/11 map is a good meme
# flying aim training thinking