mirror of
https://github.com/haydenmc/Krypton.git
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183 lines
4.8 KiB
C#
183 lines
4.8 KiB
C#
//--------------------------------------------------------------------------
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// waypoint dep
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//--------------------------------------------------------------------------
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//client.player.setInventory(waypointDeployable,1,true);
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$TeamDeployableMax[waypointDeployable] = 100;
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datablock StaticShapeData(Deployedwaypoint) : StaticShapeDamageProfile {
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className = "waypoint";
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shapeFile = "nexuscap.dts"; // dmiscf.dts, alternate
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maxDamage = 2.0;
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destroyedLevel = 2.0;
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disabledLevel = 2.0;
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mass = 1.2;
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elasticity = 0.1;
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friction = 0.9;
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collideable = 1;
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pickupRadius = 1;
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sticky=false;
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hasLight = true;
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lightType = "PulsingLight";
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lightColor = "0.1 0.8 0.8 1.0";
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lightTime = "100";
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lightRadius = "3";
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explosion = HandGrenadeExplosion;
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expDmgRadius = 1.0;
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expDamage = 0.1;
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expImpulse = 200.0;
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dynamicType = $TypeMasks::StaticShapeObjectType;
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deployedObject = true;
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cmdCategory = "DSupport";
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cmdIcon = CMDSensorIcon;
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cmdMiniIconName = "commander/MiniIcons/com_deploymotionsensor";
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targetNameTag = 'waypoint';
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targetTypeTag = 'marker';
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deployAmbientThread = true;
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debrisShapeName = "debris_generic_small.dts";
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debris = DeployableDebris;
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heatSignature = 0;
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deployable = true;
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};
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datablock ShapeBaseImageData(waypointDeployableImage) {
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mass = 10;
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emap = true;
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shapeFile = "stackable1s.dts";
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item = waypointDeployable;
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mountPoint = 1;
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offset = "0 0 0";
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deployed = Deployedwaypoint;
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heatSignature = 0;
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collideable = 1;
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stateName[0] = "Idle";
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stateTransitionOnTriggerDown[0] = "Activate";
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stateName[1] = "Activate";
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stateScript[1] = "onActivate";
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stateTransitionOnTriggerUp[1] = "Idle";
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isLarge = true;
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maxDepSlope = 360; // 30
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deploySound = ItemPickupSound;
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minDeployDis = 0.5;
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maxDeployDis = 5.0;
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};
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datablock ItemData(waypointDeployable) {
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className = Pack;
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catagory = "Deployables";
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shapeFile = "stackable1s.dts";
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mass = 5.0;
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elasticity = 0.2;
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friction = 0.6;
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pickupRadius = 1;
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rotate = true;
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image = "waypointDeployableImage";
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pickUpName = "a waypoint pack";
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heatSignature = 0;
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emap = true;
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};
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function waypointDeployable::onPickup(%this, %obj, %shape, %amount) {
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// created to prevent console errors
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}
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function waypointDeployableImage::onDeploy(%item, %plyr, %slot) {
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%className = "StaticShape";
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%playerVector = vectorNormalize(getWord(%plyr.getEyeVector(),1) SPC -1 * getWord(%plyr.getEyeVector(),0) SPC "0");
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%item.surfaceNrm2 = %playerVector;
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if (vAbs(floorVec(%item.surfaceNrm,100)) $= "0 0 1")
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%item.surfaceNrm2 = %playerVector;
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else
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%item.surfaceNrm2 = vectorNormalize(vectorCross(%item.surfaceNrm,"0 0 -1"));
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%rot = fullRot(%item.surfaceNrm,%item.surfaceNrm2);
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%deplObj = new (%className)() {
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dataBlock = %item.deployed;
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scale = "0.5 0.5 0.5";
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};
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%deplObj.wp = new (WayPoint)(){
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dataBlock = WayPointMarker;
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name = %plyr.client.namebase@"'s waypoint";
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base = %deplObj;
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scale = "0.1 0.1 0.1";
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};
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%deplObj.wpname = %plyr.client.namebase@"'s waypoint";
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MissionCleanup.add(%deplObj.wp);
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// set orientation
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%deplObj.setTransform(%item.surfacePt SPC %rot);
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%deplObj.wp.setTransform(%item.surfacePt SPC %rot);
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// set team, owner, and handle
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%deplObj.deploy();
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%deplObj.team = %plyr.client.Team;
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%deplObj.wp.team = %plyr.client.Team;
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%deplObj.setOwner(%plyr);
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%deplObj.wp.setOwner(%plyr);
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// set the sensor group if it needs one
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if (%deplObj.getTarget() != -1)
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setTargetSensorGroup(%deplObj.getTarget(), %plyr.client.team);
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// place the deployable in the MissionCleanup/Deployables group (AI reasons)
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addToDeployGroup(%deplObj);
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//let the AI know as well...
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AIDeployObject(%plyr.client, %deplObj);
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// play the deploy sound
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serverPlay3D(%item.deploySound, %deplObj.getTransform());
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// increment the team count for this deployed object
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$TeamDeployedCount[%plyr.team, %item.item]++;
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addDSurface(%item.surface,%deplObj);
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%deplObj.playThread($PowerThread,"Power");
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%deplObj.playThread($AmbientThread,"ambient");
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// take the deployable off the player's back and out of inventory
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// %plyr.unmountImage(%slot);
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// %plyr.decInventory(%item.item, 1);
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return %deplObj;
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}
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function Deployedwaypoint::disassemble(%data,%plyr,%obj) {
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disassemble(%data,%plyr,%obj);
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}
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//function Deployedwaypoint::onDestroyed(%this, %obj, %prevState) {
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// if (%obj.isRemoved)
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// return;
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// %obj.isRemoved = true;
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// Parent::onDestroyed(%this, %obj, %prevState);
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// $TeamDeployedCount[%obj.team, waypointDeployable]--;
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// remDSurface(%obj);
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// %obj.wp.schedule(500, "delete");
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// %obj.schedule(500, "delete");
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// fireBallExplode(%obj,1);
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//}
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function waypointDeployableImage::onMount(%data, %obj, %node) {
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%obj.haswaypoint = true; // set for jumpadcheck
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%obj.packSet = 0;
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}
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function waypointDeployableImage::onUnmount(%data, %obj, %node) {
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%obj.haswaypoint = "";
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%obj.packSet = 0;
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}
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