//-------------------------------------------------------------------------- // waypoint dep //-------------------------------------------------------------------------- //client.player.setInventory(waypointDeployable,1,true); $TeamDeployableMax[waypointDeployable] = 100; datablock StaticShapeData(Deployedwaypoint) : StaticShapeDamageProfile { className = "waypoint"; shapeFile = "nexuscap.dts"; // dmiscf.dts, alternate maxDamage = 2.0; destroyedLevel = 2.0; disabledLevel = 2.0; mass = 1.2; elasticity = 0.1; friction = 0.9; collideable = 1; pickupRadius = 1; sticky=false; hasLight = true; lightType = "PulsingLight"; lightColor = "0.1 0.8 0.8 1.0"; lightTime = "100"; lightRadius = "3"; explosion = HandGrenadeExplosion; expDmgRadius = 1.0; expDamage = 0.1; expImpulse = 200.0; dynamicType = $TypeMasks::StaticShapeObjectType; deployedObject = true; cmdCategory = "DSupport"; cmdIcon = CMDSensorIcon; cmdMiniIconName = "commander/MiniIcons/com_deploymotionsensor"; targetNameTag = 'waypoint'; targetTypeTag = 'marker'; deployAmbientThread = true; debrisShapeName = "debris_generic_small.dts"; debris = DeployableDebris; heatSignature = 0; deployable = true; }; datablock ShapeBaseImageData(waypointDeployableImage) { mass = 10; emap = true; shapeFile = "stackable1s.dts"; item = waypointDeployable; mountPoint = 1; offset = "0 0 0"; deployed = Deployedwaypoint; heatSignature = 0; collideable = 1; stateName[0] = "Idle"; stateTransitionOnTriggerDown[0] = "Activate"; stateName[1] = "Activate"; stateScript[1] = "onActivate"; stateTransitionOnTriggerUp[1] = "Idle"; isLarge = true; maxDepSlope = 360; // 30 deploySound = ItemPickupSound; minDeployDis = 0.5; maxDeployDis = 5.0; }; datablock ItemData(waypointDeployable) { className = Pack; catagory = "Deployables"; shapeFile = "stackable1s.dts"; mass = 5.0; elasticity = 0.2; friction = 0.6; pickupRadius = 1; rotate = true; image = "waypointDeployableImage"; pickUpName = "a waypoint pack"; heatSignature = 0; emap = true; }; function waypointDeployable::onPickup(%this, %obj, %shape, %amount) { // created to prevent console errors } function waypointDeployableImage::onDeploy(%item, %plyr, %slot) { %className = "StaticShape"; %playerVector = vectorNormalize(getWord(%plyr.getEyeVector(),1) SPC -1 * getWord(%plyr.getEyeVector(),0) SPC "0"); %item.surfaceNrm2 = %playerVector; if (vAbs(floorVec(%item.surfaceNrm,100)) $= "0 0 1") %item.surfaceNrm2 = %playerVector; else %item.surfaceNrm2 = vectorNormalize(vectorCross(%item.surfaceNrm,"0 0 -1")); %rot = fullRot(%item.surfaceNrm,%item.surfaceNrm2); %deplObj = new (%className)() { dataBlock = %item.deployed; scale = "0.5 0.5 0.5"; }; %deplObj.wp = new (WayPoint)(){ dataBlock = WayPointMarker; name = %plyr.client.namebase@"'s waypoint"; base = %deplObj; scale = "0.1 0.1 0.1"; }; %deplObj.wpname = %plyr.client.namebase@"'s waypoint"; MissionCleanup.add(%deplObj.wp); // set orientation %deplObj.setTransform(%item.surfacePt SPC %rot); %deplObj.wp.setTransform(%item.surfacePt SPC %rot); // set team, owner, and handle %deplObj.deploy(); %deplObj.team = %plyr.client.Team; %deplObj.wp.team = %plyr.client.Team; %deplObj.setOwner(%plyr); %deplObj.wp.setOwner(%plyr); // set the sensor group if it needs one if (%deplObj.getTarget() != -1) setTargetSensorGroup(%deplObj.getTarget(), %plyr.client.team); // place the deployable in the MissionCleanup/Deployables group (AI reasons) addToDeployGroup(%deplObj); //let the AI know as well... AIDeployObject(%plyr.client, %deplObj); // play the deploy sound serverPlay3D(%item.deploySound, %deplObj.getTransform()); // increment the team count for this deployed object $TeamDeployedCount[%plyr.team, %item.item]++; addDSurface(%item.surface,%deplObj); %deplObj.playThread($PowerThread,"Power"); %deplObj.playThread($AmbientThread,"ambient"); // take the deployable off the player's back and out of inventory // %plyr.unmountImage(%slot); // %plyr.decInventory(%item.item, 1); return %deplObj; } function Deployedwaypoint::disassemble(%data,%plyr,%obj) { disassemble(%data,%plyr,%obj); } //function Deployedwaypoint::onDestroyed(%this, %obj, %prevState) { // if (%obj.isRemoved) // return; // %obj.isRemoved = true; // Parent::onDestroyed(%this, %obj, %prevState); // $TeamDeployedCount[%obj.team, waypointDeployable]--; // remDSurface(%obj); // %obj.wp.schedule(500, "delete"); // %obj.schedule(500, "delete"); // fireBallExplode(%obj,1); //} function waypointDeployableImage::onMount(%data, %obj, %node) { %obj.haswaypoint = true; // set for jumpadcheck %obj.packSet = 0; } function waypointDeployableImage::onUnmount(%data, %obj, %node) { %obj.haswaypoint = ""; %obj.packSet = 0; }