AssetCompat/scripts/audioFunctions.cs

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//------------------------------------------------------------------------------
// playerFunctions.cs
//
// Various helper functions that many Tribes 2 scripts expect to exist which
// can be implemented wholly in script. Those that must perform more
// sophisicated engines must be implemented as engine functions.
//------------------------------------------------------------------------------
function alxCreateSource(%profile, %file)
{
%handle = sfxCreateSource(%profile, %file);
}
function alxPlay(%handle)
{
%handle.play(-1);
}
function alxGetWaveLen(%file)
{
}