mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
988 lines
32 KiB
C++
988 lines
32 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2013 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _SHAPE_ASSET_H_
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#include "ShapeAsset.h"
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#endif
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#ifndef _ASSET_MANAGER_H_
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#include "assets/assetManager.h"
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#endif
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#ifndef _CONSOLETYPES_H_
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#include "console/consoleTypes.h"
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#endif
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#ifndef _TAML_
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#include "persistence/taml/taml.h"
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#endif
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#ifndef _ASSET_PTR_H_
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#include "assets/assetPtr.h"
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#endif
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#include "core/resourceManager.h"
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// Debug Profiling.
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#include "platform/profiler.h"
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#include "T3D/assets/assetImporter.h"
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#ifdef TORQUE_TOOLS
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#include "ts/tsLastDetail.h"
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#endif
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#include "util/imposterCapture.h"
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#include "ts/tsShapeInstance.h"
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#include "gfx/bitmap/imageUtils.h"
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StringTableEntry ShapeAsset::smNoShapeAssetFallback = NULL;
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//-----------------------------------------------------------------------------
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IMPLEMENT_CONOBJECT(ShapeAsset);
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//-----------------------------------------------------------------------------
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// REFACTOR
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//-----------------------------------------------------------------------------
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IMPLEMENT_STRUCT(AssetPtr<ShapeAsset>, AssetPtrShapeAsset, , "")
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END_IMPLEMENT_STRUCT
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ConsoleType(ShapeAssetPtr, TypeShapeAssetPtr, AssetPtr<ShapeAsset>, ASSET_ID_FIELD_PREFIX)
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ConsoleGetType(TypeShapeAssetPtr)
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{
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// Fetch asset Id.
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return (*((AssetPtr<ShapeAsset>*)dptr)).getAssetId();
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}
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ConsoleSetType(TypeShapeAssetPtr)
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{
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// Was a single argument specified?
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if (argc == 1)
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{
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// Yes, so fetch field value.
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const char* pFieldValue = argv[0];
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// Fetch asset pointer.
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AssetPtr<ShapeAsset>* pAssetPtr = dynamic_cast<AssetPtr<ShapeAsset>*>((AssetPtrBase*)(dptr));
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// Is the asset pointer the correct type?
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if (pAssetPtr == NULL)
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{
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Con::warnf("(TypeShapeAssetPtr) - Failed to set asset Id '%d'.", pFieldValue);
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return;
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}
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// Set asset.
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pAssetPtr->setAssetId(pFieldValue);
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return;
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}
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// Warn.
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Con::warnf("(TypeShapeAssetPtr) - Cannot set multiple args to a single asset.");
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}
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//-----------------------------------------------------------------------------
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ConsoleType(assetIdString, TypeShapeAssetId, const char*, ASSET_ID_FIELD_PREFIX)
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ConsoleGetType(TypeShapeAssetId)
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{
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// Fetch asset Id.
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return *((const char**)(dptr));
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}
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ConsoleSetType(TypeShapeAssetId)
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{
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// Was a single argument specified?
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if (argc == 1)
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{
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// Yes, so fetch field value.
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*((const char**)dptr) = StringTable->insert(argv[0]);
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return;
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}
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// Warn.
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Con::warnf("(TypeAssetId) - Cannot set multiple args to a single asset.");
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}
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//-----------------------------------------------------------------------------
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// REFACTOR END
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//-----------------------------------------------------------------------------
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const String ShapeAsset::mErrCodeStrings[] =
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{
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"TooManyVerts",
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"TooManyBones",
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"MissingAnimatons",
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"UnKnown"
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};
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//-----------------------------------------------------------------------------
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ShapeAsset::ShapeAsset()
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{
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mShapeFile = StringTable->EmptyString();
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mConstructorFileName = StringTable->EmptyString();
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mDiffuseImposterFileName = StringTable->EmptyString();
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mNormalImposterFileName = StringTable->EmptyString();
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mLoadedState = AssetErrCode::NotLoaded;
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}
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//-----------------------------------------------------------------------------
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ShapeAsset::~ShapeAsset()
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{
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}
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//-----------------------------------------------------------------------------
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void ShapeAsset::consoleInit()
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{
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Parent::consoleInit();
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Con::addVariable("$Core::NoShapeAssetFallback", TypeString, &smNoShapeAssetFallback,
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"The assetId of the shape to display when the requested shape asset is missing.\n"
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"@ingroup GFX\n");
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smNoShapeAssetFallback = StringTable->insert(Con::getVariable("$Core::NoShapeAssetFallback"));
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}
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//-----------------------------------------------------------------------------
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void ShapeAsset::initPersistFields()
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{
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docsURL;
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// Call parent.
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Parent::initPersistFields();
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addProtectedField("fileName", TypeAssetLooseFilePath, Offset(mShapeFile, ShapeAsset),
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&setShapeFile, &getShapeFile, "Path to the shape file we want to render");
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addProtectedField("constuctorFileName", TypeAssetLooseFilePath, Offset(mConstructorFileName, ShapeAsset),
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&setShapeConstructorFile, &getShapeConstructorFile, "Path to the shape file we want to render");
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addProtectedField("diffuseImposterFileName", TypeAssetLooseFilePath, Offset(mDiffuseImposterFileName, ShapeAsset),
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&setDiffuseImposterFile, &getDiffuseImposterFile, "Path to the diffuse imposter file we want to render");
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addProtectedField("normalImposterFileName", TypeAssetLooseFilePath, Offset(mNormalImposterFileName, ShapeAsset),
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&setNormalImposterFile, &getNormalImposterFile, "Path to the normal imposter file we want to render");
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}
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void ShapeAsset::setDataField(StringTableEntry slotName, StringTableEntry array, StringTableEntry value)
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{
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Parent::setDataField(slotName, array, value);
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//Now, if it's a material slot of some fashion, set it up
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StringTableEntry matSlotName = StringTable->insert("materialAsset");
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if (String(slotName).startsWith(matSlotName))
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{
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StringTableEntry matId = StringTable->insert(value);
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mMaterialAssetIds.push_back(matId);
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}
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}
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void ShapeAsset::initializeAsset()
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{
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// Call parent.
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Parent::initializeAsset();
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if (mShapeFile == StringTable->EmptyString())
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return;
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ResourceManager::get().getChangedSignal().notify(this, &ShapeAsset::_onResourceChanged);
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//Ensure our path is expando'd if it isn't already
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mShapeFile = getOwned() ? expandAssetFilePath(mShapeFile) : mShapeFile;
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mConstructorFileName = getOwned() ? expandAssetFilePath(mConstructorFileName) : mConstructorFileName;
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if (!Torque::FS::IsFile(mConstructorFileName))
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Con::errorf("ShapeAsset::initializeAsset (%s) could not find %s!", getAssetName(), mConstructorFileName);
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mDiffuseImposterFileName = getOwned() ? expandAssetFilePath(mDiffuseImposterFileName) : mDiffuseImposterFileName;
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if (mDiffuseImposterFileName == StringTable->EmptyString())
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{
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String diffusePath = String(mShapeFile) + "_imposter.dds";
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mDiffuseImposterFileName = StringTable->insert(diffusePath.c_str());
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}
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mNormalImposterFileName = getOwned() ? expandAssetFilePath(mNormalImposterFileName) : mNormalImposterFileName;
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if (mNormalImposterFileName == StringTable->EmptyString())
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{
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String normalPath = String(mShapeFile) + "_imposter_normals.dds";
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mNormalImposterFileName = StringTable->insert(normalPath.c_str());
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}
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}
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void ShapeAsset::setShapeFile(const char* pShapeFile)
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{
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// Sanity!
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AssertFatal(pShapeFile != NULL, "Cannot use a NULL shape file.");
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// Fetch image file.
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pShapeFile = StringTable->insert(pShapeFile, true);
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// Ignore no change,
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if (pShapeFile == mShapeFile)
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return;
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mShapeFile = getOwned() ? expandAssetFilePath(pShapeFile) : pShapeFile;
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// Refresh the asset.
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refreshAsset();
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}
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void ShapeAsset::setShapeConstructorFile(const char* pShapeConstructorFile)
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{
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// Sanity!
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AssertFatal(pShapeConstructorFile != NULL, "Cannot use a NULL shape constructor file.");
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// Fetch image file.
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pShapeConstructorFile = StringTable->insert(pShapeConstructorFile, true);
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// Ignore no change,
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if (pShapeConstructorFile == mConstructorFileName)
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return;
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mConstructorFileName = getOwned() ? expandAssetFilePath(pShapeConstructorFile) : pShapeConstructorFile;
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// Refresh the asset.
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refreshAsset();
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}
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void ShapeAsset::setDiffuseImposterFile(const char* pImageFile)
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{
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// Sanity!
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AssertFatal(pImageFile != NULL, "Cannot use a NULL image file.");
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// Fetch image file.
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pImageFile = StringTable->insert(pImageFile, true);
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// Ignore no change,
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if (pImageFile == mDiffuseImposterFileName)
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return;
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mDiffuseImposterFileName = getOwned() ? expandAssetFilePath(pImageFile) : pImageFile;
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// Refresh the asset.
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refreshAsset();
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}
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void ShapeAsset::setNormalImposterFile(const char* pImageFile)
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{
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// Sanity!
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AssertFatal(pImageFile != NULL, "Cannot use a NULL image file.");
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// Fetch image file.
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pImageFile = StringTable->insert(pImageFile, true);
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// Ignore no change,
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if (pImageFile == mNormalImposterFileName)
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return;
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mNormalImposterFileName = getOwned() ? expandAssetFilePath(pImageFile) : pImageFile;
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// Refresh the asset.
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refreshAsset();
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}
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void ShapeAsset::_onResourceChanged(const Torque::Path &path)
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{
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if (path != Torque::Path(mShapeFile) )
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return;
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refreshAsset();
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}
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U32 ShapeAsset::load()
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{
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if (mLoadedState == AssetErrCode::Ok) return mLoadedState;
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mMaterialAssets.clear();
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mMaterialAssetIds.clear();
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//First, load any material, animation, etc assets we may be referencing in our asset
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// Find any asset dependencies.
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AssetManager::typeAssetDependsOnHash::Iterator assetDependenciesItr = mpOwningAssetManager->getDependedOnAssets()->find(mpAssetDefinition->mAssetId);
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// Does the asset have any dependencies?
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if (assetDependenciesItr != mpOwningAssetManager->getDependedOnAssets()->end())
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{
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// Iterate all dependencies.
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while (assetDependenciesItr != mpOwningAssetManager->getDependedOnAssets()->end() && assetDependenciesItr->key == mpAssetDefinition->mAssetId)
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{
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StringTableEntry assetType = mpOwningAssetManager->getAssetType(assetDependenciesItr->value);
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if (assetType == StringTable->insert("MaterialAsset"))
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{
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mMaterialAssetIds.push_front(assetDependenciesItr->value);
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//Force the asset to become initialized if it hasn't been already
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AssetPtr<MaterialAsset> matAsset = assetDependenciesItr->value;
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mMaterialAssets.push_front(matAsset);
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}
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else if (assetType == StringTable->insert("ShapeAnimationAsset"))
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{
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mAnimationAssetIds.push_back(assetDependenciesItr->value);
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//Force the asset to become initialized if it hasn't been already
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AssetPtr<ShapeAnimationAsset> animAsset = assetDependenciesItr->value;
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mAnimationAssets.push_back(animAsset);
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}
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// Next dependency.
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assetDependenciesItr++;
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}
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}
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mShape = ResourceManager::get().load(mShapeFile);
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if (!mShape)
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{
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Con::errorf("ShapeAsset::loadShape : failed to load shape file %s (%s)!", getAssetName(), mShapeFile);
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mLoadedState = BadFileReference;
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return mLoadedState; //if it failed to load, bail out
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}
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// Construct billboards if not done already
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if (GFXDevice::devicePresent())
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mShape->setupBillboardDetails(mShapeFile, mDiffuseImposterFileName, mNormalImposterFileName);
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//If they exist, grab our imposters here and bind them to our shapeAsset
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bool hasBlends = false;
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//Now that we've successfully loaded our shape and have any materials and animations loaded
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//we need to set up the animations we're using on our shape
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for (S32 i = mAnimationAssets.size()-1; i >= 0; --i)
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{
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String srcName = mAnimationAssets[i]->getAnimationName();
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String srcPath(mAnimationAssets[i]->getAnimationFilename());
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//SplitSequencePathAndName(srcPath, srcName);
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if (!mShape->addSequence(srcPath, srcName, srcName,
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mAnimationAssets[i]->getStartFrame(), mAnimationAssets[i]->getEndFrame(), mAnimationAssets[i]->getPadRotation(), mAnimationAssets[i]->getPadTransforms()))
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{
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mLoadedState = MissingAnimatons;
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return mLoadedState;
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}
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if (mAnimationAssets[i]->isBlend())
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hasBlends = true;
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}
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//if any of our animations are blends, set those up now
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if (hasBlends)
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{
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for (U32 i=0; i < mAnimationAssets.size(); ++i)
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{
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if (mAnimationAssets[i]->isBlend() && mAnimationAssets[i]->getBlendAnimationName() != StringTable->EmptyString())
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{
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//gotta do a bit of logic here.
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//First, we need to make sure the anim asset we depend on for our blend is loaded
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AssetPtr<ShapeAnimationAsset> blendAnimAsset = mAnimationAssets[i]->getBlendAnimationName();
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U32 assetStatus = ShapeAnimationAsset::getAssetErrCode(blendAnimAsset);
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if (assetStatus != AssetBase::Ok)
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{
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Con::errorf("ShapeAsset::initializeAsset - Unable to acquire reference animation asset %s for asset %s to blend!", mAnimationAssets[i]->getBlendAnimationName(), mAnimationAssets[i]->getAssetName());
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{
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mLoadedState = MissingAnimatons;
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return mLoadedState;
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}
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}
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String refAnimName = blendAnimAsset->getAnimationName();
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if (!mShape->setSequenceBlend(mAnimationAssets[i]->getAnimationName(), true, blendAnimAsset->getAnimationName(), mAnimationAssets[i]->getBlendFrame()))
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{
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Con::errorf("ShapeAnimationAsset::initializeAsset - Unable to set animation clip %s for asset %s to blend!", mAnimationAssets[i]->getAnimationName(), mAnimationAssets[i]->getAssetName());
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{
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mLoadedState = MissingAnimatons;
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return mLoadedState;
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}
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}
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}
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}
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}
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mLoadedState = Ok;
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return mLoadedState;
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}
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//------------------------------------------------------------------------------
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//Utility function to 'fill out' bindings and resources with a matching asset if one exists
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U32 ShapeAsset::getAssetByFilename(StringTableEntry fileName, AssetPtr<ShapeAsset>* shapeAsset)
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{
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AssetQuery query;
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S32 foundAssetcount = AssetDatabase.findAssetLooseFile(&query, fileName);
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if (foundAssetcount == 0)
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{
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//Didn't work, so have us fall back to a placeholder asset
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shapeAsset->setAssetId(ShapeAsset::smNoShapeAssetFallback);
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if (shapeAsset->isNull())
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{
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//Well that's bad, loading the fallback failed.
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Con::warnf("ShapeAsset::getAssetByFilename - Finding of asset associated with file %s failed with no fallback asset", fileName);
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return AssetErrCode::Failed;
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}
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//handle noshape not being loaded itself
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if ((*shapeAsset)->mLoadedState == BadFileReference)
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{
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Con::warnf("ShapeAsset::getAssetByFilename - Finding of associated with file %s failed, and fallback asset reported error of Bad File Reference.", fileName);
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return AssetErrCode::BadFileReference;
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}
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Con::warnf("ShapeAsset::getAssetByFilename - Finding of associated with file %s failed, utilizing fallback asset", fileName);
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(*shapeAsset)->mLoadedState = AssetErrCode::UsingFallback;
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return AssetErrCode::UsingFallback;
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}
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else
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{
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//acquire and bind the asset, and return it out
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shapeAsset->setAssetId(query.mAssetList[0]);
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return (*shapeAsset)->mLoadedState;
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}
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}
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StringTableEntry ShapeAsset::getAssetIdByFilename(StringTableEntry fileName)
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{
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if (fileName == StringTable->EmptyString())
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return StringTable->EmptyString();
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StringTableEntry shapeAssetId = ShapeAsset::smNoShapeAssetFallback;
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AssetQuery query;
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S32 foundAssetcount = AssetDatabase.findAssetLooseFile(&query, fileName);
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if (foundAssetcount != 0)
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{
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//acquire and bind the asset, and return it out
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shapeAssetId = query.mAssetList[0];
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}
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else
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{
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foundAssetcount = AssetDatabase.findAssetType(&query, "ShapeAsset");
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if (foundAssetcount != 0)
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{
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// loop all image assets and see if we can find one
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// using the same image file/named target.
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for (auto shapeAsset : query.mAssetList)
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{
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AssetPtr<ShapeAsset> temp = shapeAsset;
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if (temp.notNull())
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{
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if (temp->getShapeFile() == fileName)
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{
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return shapeAsset;
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}
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else
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{
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Torque::Path temp1 = temp->getShapeFile();
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Torque::Path temp2 = fileName;
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if (temp1.getPath() == temp2.getPath() && temp1.getFileName() == temp2.getFileName())
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{
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return shapeAsset;
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}
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}
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}
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}
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}
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else
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{
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AssetPtr<ShapeAsset> shapeAsset = shapeAssetId; //ensures the fallback is loaded
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}
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}
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return shapeAssetId;
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}
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U32 ShapeAsset::getAssetById(StringTableEntry assetId, AssetPtr<ShapeAsset>* shapeAsset)
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{
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(*shapeAsset) = assetId;
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if (shapeAsset->notNull())
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{
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return (*shapeAsset)->mLoadedState;
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}
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else
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{
|
|
//Didn't work, so have us fall back to a placeholder asset
|
|
shapeAsset->setAssetId(ShapeAsset::smNoShapeAssetFallback);
|
|
|
|
if (shapeAsset->isNull())
|
|
{
|
|
//Well that's bad, loading the fallback failed.
|
|
Con::warnf("ShapeAsset::getAssetById - Finding of asset with id %s failed with no fallback asset", assetId);
|
|
return AssetErrCode::Failed;
|
|
}
|
|
|
|
//handle noshape not being loaded itself
|
|
if ((*shapeAsset)->mLoadedState == BadFileReference)
|
|
{
|
|
Con::warnf("ShapeAsset::getAssetById - Finding of asset with id %s failed, and fallback asset reported error of Bad File Reference.", assetId);
|
|
return AssetErrCode::BadFileReference;
|
|
}
|
|
|
|
Con::warnf("ShapeAsset::getAssetById - Finding of asset with id %s failed, utilizing fallback asset", assetId);
|
|
|
|
(*shapeAsset)->mLoadedState = AssetErrCode::UsingFallback;
|
|
return AssetErrCode::UsingFallback;
|
|
}
|
|
}
|
|
//------------------------------------------------------------------------------
|
|
|
|
void ShapeAsset::copyTo(SimObject* object)
|
|
{
|
|
// Call to parent.
|
|
Parent::copyTo(object);
|
|
}
|
|
|
|
void ShapeAsset::onAssetRefresh(void)
|
|
{
|
|
// Ignore if not yet added to the sim.
|
|
if (!isProperlyAdded())
|
|
return;
|
|
|
|
if (mShapeFile == StringTable->EmptyString())
|
|
return;
|
|
|
|
// Call parent.
|
|
Parent::onAssetRefresh();
|
|
|
|
load();
|
|
}
|
|
|
|
void ShapeAsset::onTamlPreWrite(void)
|
|
{
|
|
// Call parent.
|
|
Parent::onTamlPreWrite();
|
|
|
|
// ensure paths are collapsed.
|
|
mShapeFile = collapseAssetFilePath(mShapeFile);
|
|
mConstructorFileName = collapseAssetFilePath(mConstructorFileName);
|
|
mDiffuseImposterFileName = collapseAssetFilePath(mDiffuseImposterFileName);
|
|
mNormalImposterFileName = collapseAssetFilePath(mNormalImposterFileName);
|
|
}
|
|
|
|
void ShapeAsset::onTamlPostWrite(void)
|
|
{
|
|
// Call parent.
|
|
Parent::onTamlPostWrite();
|
|
|
|
// ensure paths are expanded.
|
|
mShapeFile = expandAssetFilePath(mShapeFile);
|
|
mConstructorFileName = expandAssetFilePath(mConstructorFileName);
|
|
mDiffuseImposterFileName = expandAssetFilePath(mDiffuseImposterFileName);
|
|
mNormalImposterFileName = expandAssetFilePath(mNormalImposterFileName);
|
|
}
|
|
|
|
void ShapeAsset::SplitSequencePathAndName(String& srcPath, String& srcName)
|
|
{
|
|
srcName = "";
|
|
|
|
// Determine if there is a sequence name at the end of the source string, and
|
|
// if so, split the filename from the sequence name
|
|
S32 split = srcPath.find(' ', 0, String::Right);
|
|
S32 split2 = srcPath.find('\t', 0, String::Right);
|
|
if ((split == String::NPos) || (split2 > split))
|
|
split = split2;
|
|
if (split != String::NPos)
|
|
{
|
|
split2 = split + 1;
|
|
while ((srcPath[split2] != '\0') && dIsspace(srcPath[split2]))
|
|
split2++;
|
|
|
|
// now 'split' is at the end of the path, and 'split2' is at the start of the sequence name
|
|
srcName = srcPath.substr(split2);
|
|
srcPath = srcPath.erase(split, srcPath.length() - split);
|
|
}
|
|
}
|
|
|
|
ShapeAnimationAsset* ShapeAsset::getAnimation(S32 index)
|
|
{
|
|
if (index < mAnimationAssets.size())
|
|
{
|
|
return mAnimationAssets[index];
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
#ifdef TORQUE_TOOLS
|
|
const char* ShapeAsset::generateCachedPreviewImage(S32 resolution, String overrideMaterial)
|
|
{
|
|
if (!mShape)
|
|
return "";
|
|
|
|
// We're gonna render... make sure we can.
|
|
bool sceneBegun = GFX->canCurrentlyRender();
|
|
if (!sceneBegun)
|
|
GFX->beginScene();
|
|
|
|
// We need to create our own instance to render with.
|
|
TSShapeInstance* shape = new TSShapeInstance(mShape, true);
|
|
|
|
if (overrideMaterial.isNotEmpty())
|
|
{
|
|
Material *tMat = dynamic_cast<Material*>(Sim::findObject(overrideMaterial));
|
|
if (tMat)
|
|
shape->reSkin(tMat->mMapTo, mShape->materialList->getMaterialName(0));
|
|
}
|
|
// Animate the shape once.
|
|
shape->animate(0);
|
|
|
|
GBitmap* imposter = NULL;
|
|
GBitmap* imposterNrml = NULL;
|
|
|
|
ImposterCapture* imposterCap = new ImposterCapture();
|
|
|
|
static const MatrixF topXfm(EulerF(-M_PI_F / 2.0f, 0, 0));
|
|
static const MatrixF bottomXfm(EulerF(M_PI_F / 2.0f, 0, 0));
|
|
|
|
MatrixF angMat;
|
|
|
|
PROFILE_START(ShapeAsset_generateCachedPreviewImage);
|
|
|
|
//dMemset(destBmp.getWritableBits(mip), 0, destBmp.getWidth(mip) * destBmp.getHeight(mip) * GFXFormat_getByteSize(format));
|
|
|
|
F32 rotX = -(mDegToRad(60.0) - 0.5f * M_PI_F);
|
|
F32 rotZ = -(mDegToRad(45.0) - 0.5f * M_PI_F);
|
|
|
|
// We capture the images in a particular order which must
|
|
// match the order expected by the imposter renderer.
|
|
|
|
imposterCap->begin(shape, 0, resolution, mShape->mRadius, mShape->center);
|
|
|
|
angMat.mul(MatrixF(EulerF(rotX, 0, 0)),
|
|
MatrixF(EulerF(0, 0, rotZ)));
|
|
|
|
imposterCap->capture(angMat, &imposter, &imposterNrml);
|
|
|
|
imposterCap->end();
|
|
|
|
PROFILE_END(); // ShapeAsset_generateCachedPreviewImage
|
|
|
|
delete imposterCap;
|
|
delete shape;
|
|
|
|
String dumpPath = String(mShapeFile) + ".png";
|
|
|
|
char* returnBuffer = Con::getReturnBuffer(128);
|
|
dSprintf(returnBuffer, 128, "%s", dumpPath.c_str());
|
|
|
|
imposter->writeBitmap("png", dumpPath);
|
|
|
|
delete imposter;
|
|
delete imposterNrml;
|
|
|
|
// If we did a begin then end it now.
|
|
if (!sceneBegun)
|
|
GFX->endScene();
|
|
|
|
return returnBuffer;
|
|
}
|
|
#endif
|
|
|
|
DefineEngineMethod(ShapeAsset, getMaterialCount, S32, (), ,
|
|
"Gets the number of materials for this shape asset.\n"
|
|
"@return Material count.\n")
|
|
{
|
|
return object->getMaterialCount();
|
|
}
|
|
|
|
DefineEngineMethod(ShapeAsset, getAnimationCount, S32, (), ,
|
|
"Gets the number of animations for this shape asset.\n"
|
|
"@return Animation count.\n")
|
|
{
|
|
return object->getAnimationCount();
|
|
}
|
|
|
|
DefineEngineMethod(ShapeAsset, getAnimation, ShapeAnimationAsset*, (S32 index), (0),
|
|
"Gets a particular shape animation asset for this shape.\n"
|
|
"@param animation asset index.\n"
|
|
"@return Shape Animation Asset.\n")
|
|
{
|
|
return object->getAnimation(index);
|
|
}
|
|
|
|
DefineEngineMethod(ShapeAsset, getShapePath, const char*, (), ,
|
|
"Gets the shape's file path\n"
|
|
"@return The filename of the shape file")
|
|
{
|
|
return object->getShapeFile();
|
|
}
|
|
|
|
DefineEngineMethod(ShapeAsset, getShapeConstructorFilePath, const char*, (), ,
|
|
"Gets the shape's constructor file.\n"
|
|
"@return The filename of the shape constructor file")
|
|
{
|
|
return object->getShapeConstructorFile();
|
|
}
|
|
|
|
DefineEngineMethod(ShapeAsset, getStatusString, String, (), , "get status string")\
|
|
{
|
|
return ShapeAsset::getAssetErrstrn(object->getStatus());
|
|
}
|
|
|
|
|
|
#ifdef TORQUE_TOOLS
|
|
DefineEngineMethod(ShapeAsset, generateCachedPreviewImage, const char*, (S32 resolution, const char* overrideMaterialName), (256, ""),
|
|
"Generates a baked preview image of the given shapeAsset. Only really used for generating Asset Browser icons.\n"
|
|
"@param resolution Optional field for what resolution to bake the preview image at. Must be pow2\n"
|
|
"@param overrideMaterialName Optional field for overriding the material used when rendering the shape for the bake.")
|
|
{
|
|
object->load();
|
|
return object->generateCachedPreviewImage(resolution, overrideMaterialName);
|
|
}
|
|
|
|
DefineEngineStaticMethod(ShapeAsset, getAssetIdByFilename, const char*, (const char* filePath), (""),
|
|
"Queries the Asset Database to see if any asset exists that is associated with the provided file path.\n"
|
|
"@return The AssetId of the associated asset, if any.")
|
|
{
|
|
return ShapeAsset::getAssetIdByFilename(StringTable->insert(filePath));
|
|
}
|
|
#endif
|
|
|
|
#ifdef TORQUE_TOOLS
|
|
//-----------------------------------------------------------------------------
|
|
// GuiInspectorTypeAssetId
|
|
//-----------------------------------------------------------------------------
|
|
|
|
IMPLEMENT_CONOBJECT(GuiInspectorTypeShapeAssetPtr);
|
|
|
|
ConsoleDocClass(GuiInspectorTypeShapeAssetPtr,
|
|
"@brief Inspector field type for Shapes\n\n"
|
|
"Editor use only.\n\n"
|
|
"@internal"
|
|
);
|
|
|
|
void GuiInspectorTypeShapeAssetPtr::consoleInit()
|
|
{
|
|
Parent::consoleInit();
|
|
|
|
ConsoleBaseType::getType(TypeShapeAssetPtr)->setInspectorFieldType("GuiInspectorTypeShapeAssetPtr");
|
|
}
|
|
|
|
GuiControl* GuiInspectorTypeShapeAssetPtr::constructEditControl()
|
|
{
|
|
// Create base filename edit controls
|
|
GuiControl* retCtrl = Parent::constructEditControl();
|
|
if (retCtrl == NULL)
|
|
return retCtrl;
|
|
|
|
// Change filespec
|
|
char szBuffer[512];
|
|
|
|
const char* previewImage;
|
|
|
|
if (mInspector->getInspectObject() != nullptr)
|
|
{
|
|
dSprintf(szBuffer, sizeof(szBuffer), "AssetBrowser.showDialog(\"ShapeAsset\", \"AssetBrowser.changeAsset\", %s, %s);",
|
|
mInspector->getIdString(), mCaption);
|
|
mBrowseButton->setField("Command", szBuffer);
|
|
|
|
setDataField(StringTable->insert("targetObject"), NULL, mInspector->getInspectObject()->getIdString());
|
|
|
|
previewImage = mInspector->getInspectObject()->getDataField(mCaption, NULL);
|
|
}
|
|
else
|
|
{
|
|
//if we don't have a target object, we'll be manipulating the desination value directly
|
|
dSprintf(szBuffer, sizeof(szBuffer), "AssetBrowser.showDialog(\"ShapeAsset\", \"AssetBrowser.changeAsset\", %s, \"%s\");",
|
|
mInspector->getIdString(), mVariableName);
|
|
mBrowseButton->setField("Command", szBuffer);
|
|
|
|
previewImage = Con::getVariable(mVariableName);
|
|
}
|
|
|
|
mLabel = new GuiTextCtrl();
|
|
mLabel->registerObject();
|
|
mLabel->setControlProfile(mProfile);
|
|
mLabel->setText(mCaption);
|
|
addObject(mLabel);
|
|
|
|
//
|
|
GuiTextEditCtrl* editTextCtrl = static_cast<GuiTextEditCtrl*>(retCtrl);
|
|
GuiControlProfile* toolEditProfile;
|
|
if (Sim::findObject("ToolsGuiTextEditProfile", toolEditProfile))
|
|
editTextCtrl->setControlProfile(toolEditProfile);
|
|
|
|
GuiControlProfile* toolDefaultProfile = nullptr;
|
|
Sim::findObject("ToolsGuiDefaultProfile", toolDefaultProfile);
|
|
|
|
//
|
|
mPreviewImage = new GuiBitmapCtrl();
|
|
mPreviewImage->registerObject();
|
|
|
|
if (toolDefaultProfile)
|
|
mPreviewImage->setControlProfile(toolDefaultProfile);
|
|
|
|
updatePreviewImage();
|
|
|
|
addObject(mPreviewImage);
|
|
|
|
//
|
|
mPreviewBorderButton = new GuiBitmapButtonCtrl();
|
|
mPreviewBorderButton->registerObject();
|
|
|
|
if (toolDefaultProfile)
|
|
mPreviewBorderButton->setControlProfile(toolDefaultProfile);
|
|
|
|
mPreviewBorderButton->_setBitmap(StringTable->insert("ToolsModule:cubemapBtnBorder_n_image"));
|
|
|
|
mPreviewBorderButton->setField("Command", szBuffer); //clicking the preview does the same thing as the edit button, for simplicity
|
|
addObject(mPreviewBorderButton);
|
|
|
|
//
|
|
// Create "Open in Editor" button
|
|
mEditButton = new GuiBitmapButtonCtrl();
|
|
|
|
dSprintf(szBuffer, sizeof(szBuffer), "ShapeEditorPlugin.openShapeAssetId(%d.getText());", retCtrl->getId());
|
|
mEditButton->setField("Command", szBuffer);
|
|
|
|
mEditButton->setText("Edit");
|
|
mEditButton->setSizing(horizResizeLeft, vertResizeAspectTop);
|
|
|
|
mEditButton->setDataField(StringTable->insert("Profile"), NULL, "ToolsGuiButtonProfile");
|
|
mEditButton->setDataField(StringTable->insert("tooltipprofile"), NULL, "GuiToolTipProfile");
|
|
mEditButton->setDataField(StringTable->insert("hovertime"), NULL, "1000");
|
|
mEditButton->setDataField(StringTable->insert("tooltip"), NULL, "Open this asset in the Shape Editor");
|
|
|
|
mEditButton->registerObject();
|
|
addObject(mEditButton);
|
|
|
|
//
|
|
mUseHeightOverride = true;
|
|
mHeightOverride = 72;
|
|
|
|
return retCtrl;
|
|
}
|
|
|
|
bool GuiInspectorTypeShapeAssetPtr::updateRects()
|
|
{
|
|
S32 rowSize = 18;
|
|
S32 dividerPos, dividerMargin;
|
|
mInspector->getDivider(dividerPos, dividerMargin);
|
|
Point2I fieldExtent = getExtent();
|
|
Point2I fieldPos = getPosition();
|
|
|
|
mEditCtrlRect.set(0, 0, fieldExtent.x, fieldExtent.y);
|
|
mLabel->resize(Point2I(mProfile->mTextOffset.x, 0), Point2I(fieldExtent.x, rowSize));
|
|
|
|
RectI previewRect = RectI(Point2I(mProfile->mTextOffset.x, rowSize), Point2I(50, 50));
|
|
mPreviewBorderButton->resize(previewRect.point, previewRect.extent);
|
|
mPreviewImage->resize(previewRect.point, previewRect.extent);
|
|
|
|
S32 editPos = previewRect.point.x + previewRect.extent.x + 10;
|
|
mEdit->resize(Point2I(editPos, rowSize * 1.5), Point2I(fieldExtent.x - editPos - 5, rowSize));
|
|
|
|
mEditButton->resize(Point2I(fieldExtent.x - 105, previewRect.point.y + previewRect.extent.y - rowSize), Point2I(100, rowSize));
|
|
|
|
mBrowseButton->setHidden(true);
|
|
|
|
return true;
|
|
}
|
|
|
|
void GuiInspectorTypeShapeAssetPtr::updateValue()
|
|
{
|
|
Parent::updateValue();
|
|
|
|
updatePreviewImage();
|
|
}
|
|
|
|
void GuiInspectorTypeShapeAssetPtr::updatePreviewImage()
|
|
{
|
|
const char* previewImage;
|
|
if (mInspector->getInspectObject() != nullptr)
|
|
previewImage = mInspector->getInspectObject()->getDataField(mCaption, NULL);
|
|
else
|
|
previewImage = Con::getVariable(mVariableName);
|
|
|
|
//if what we're working with isn't even a valid asset, don't present like we found a good one
|
|
if (!AssetDatabase.isDeclaredAsset(previewImage))
|
|
{
|
|
mPreviewImage->_setBitmap(StringTable->EmptyString());
|
|
return;
|
|
}
|
|
|
|
String shpPreviewAssetId = String(previewImage) + "_PreviewImage";
|
|
shpPreviewAssetId.replace(":", "_");
|
|
shpPreviewAssetId = "ToolsModule:" + shpPreviewAssetId;
|
|
if (AssetDatabase.isDeclaredAsset(shpPreviewAssetId.c_str()))
|
|
{
|
|
mPreviewImage->setBitmap(StringTable->insert(shpPreviewAssetId.c_str()));
|
|
}
|
|
|
|
if (mPreviewImage->getBitmapAsset().isNull())
|
|
mPreviewImage->_setBitmap(StringTable->insert("ToolsModule:genericAssetIcon_image"));
|
|
}
|
|
|
|
void GuiInspectorTypeShapeAssetPtr::setPreviewImage(StringTableEntry assetId)
|
|
{
|
|
//if what we're working with isn't even a valid asset, don't present like we found a good one
|
|
if (!AssetDatabase.isDeclaredAsset(assetId))
|
|
{
|
|
mPreviewImage->_setBitmap(StringTable->EmptyString());
|
|
return;
|
|
}
|
|
|
|
String shpPreviewAssetId = String(assetId) + "_PreviewImage";
|
|
shpPreviewAssetId.replace(":", "_");
|
|
shpPreviewAssetId = "ToolsModule:" + shpPreviewAssetId;
|
|
if (AssetDatabase.isDeclaredAsset(shpPreviewAssetId.c_str()))
|
|
{
|
|
mPreviewImage->setBitmap(StringTable->insert(shpPreviewAssetId.c_str()));
|
|
}
|
|
|
|
if (mPreviewImage->getBitmapAsset().isNull())
|
|
mPreviewImage->_setBitmap(StringTable->insert("ToolsModule:genericAssetIcon_image"));
|
|
}
|
|
|
|
IMPLEMENT_CONOBJECT(GuiInspectorTypeShapeAssetId);
|
|
|
|
ConsoleDocClass(GuiInspectorTypeShapeAssetId,
|
|
"@brief Inspector field type for Shapes\n\n"
|
|
"Editor use only.\n\n"
|
|
"@internal"
|
|
);
|
|
|
|
void GuiInspectorTypeShapeAssetId::consoleInit()
|
|
{
|
|
Parent::consoleInit();
|
|
|
|
ConsoleBaseType::getType(TypeShapeAssetId)->setInspectorFieldType("GuiInspectorTypeShapeAssetId");
|
|
}
|
|
#endif
|