Torque3D/Engine/source/windowManager
Areloch 840d53c283 Merge pull request #1959 from Areloch/SDLSplashScreenCleanupSanity
Does better sanity checking on cleanup for the splash screen closing in SDL
2018-04-03 00:14:08 -05:00
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dedicated PlatformSDL implementation. 2015-01-19 01:17:37 +01:00
mac Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
sdl Merge pull request #1959 from Areloch/SDLSplashScreenCleanupSanity 2018-04-03 00:14:08 -05:00
test Ported non-interactive window manager test. 2014-09-01 08:19:13 +10:00
win32 Merge pull request #2014 from RichardsGameStudio/windows10-creator-DesktopRes 2018-04-03 00:08:51 -05:00
platformCursorController.cpp Changes for Linux. 2015-01-19 01:44:36 +01:00
platformCursorController.h Changes for Linux. 2015-01-19 01:44:36 +01:00
platformInterface.cpp Modified files for SDL2. 2015-01-19 00:33:23 +01:00
platformWindow.cpp Re-submission of the Volumetric Fog PR, with cleanup. 2015-12-01 00:10:13 -06:00
platformWindow.h Re-submission of the Volumetric Fog PR, with cleanup. 2015-12-01 00:10:13 -06:00
platformWindowMgr.h Fixed the pure virtual function to be an empty one, which should resolve the linux build failure. 2014-08-04 21:28:36 -05:00
windowInputGenerator.cpp Made sure the old code was still there for non-SDL usage. 2017-01-29 04:12:32 -06:00
windowInputGenerator.h fix bug with SDL text input that occurs when multiple responders occur on the screen. (Tested with 2 responders.) 2016-12-11 19:11:32 -05:00