Torque3D/Templates/BaseGame/game/core
2022-06-12 15:08:00 -05:00
..
clientServer Adjusts engine cleanup ordering on shaderFeatureMgr to avoid periodic crashes on Mac ARM machines 2022-06-05 01:21:38 -05:00
console Make the Console Sane Again 2022-04-27 21:28:49 -04:00
gameObjects Adjusted handling for the bitmap and bitmapAsset fields for guiBitmapButtonCtrl to forcefully update the button states when changed, ensuring that the bitmaps refresh when changed via the field 2022-03-26 22:36:37 -05:00
gui Implements a more standardized way to format usual UI pages by having the ability to utilize the UINavigation namespace for page stack navigation 2022-05-06 23:39:16 -05:00
lighting Fixes and cleans up various issues and error spam for core and tools folders 2022-03-17 02:43:18 -05:00
postFX Adjusted handling for the bitmap and bitmapAsset fields for guiBitmapButtonCtrl to forcefully update the button states when changed, ensuring that the bitmaps refresh when changed via the field 2022-03-26 22:36:37 -05:00
rendering opengl does *not* like casting floats to vec#s as a general rule. 2022-06-12 15:08:00 -05:00
sfx remove FMODex from Torque3D 2021-09-11 16:29:32 -04:00
utility Added cleanup of exec stack for module when it's finished to avoid duplicate executions 2022-06-02 20:17:23 -05:00
core.module followup: readd, and rename the module.ScriptFile entries to thier lower case 2021-07-20 12:15:05 -05:00
core.tscript followup: readd, and rename the module.ScriptFile entries to thier lower case 2021-07-20 12:15:05 -05:00
settings.xml Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 2020-02-04 01:47:28 -06:00