Torque3D/Engine/source/windowManager/sdl
dottools 0f81ececae Engine SDL: Use screen space coordinates for both mouse pointer set and get position
Changed mouse pointer coordinates from client to screen space. Done in order to be consistent with existing engine comments, API help doc string, and how it used to work in Win32 window management code.
2022-05-30 16:14:18 -05:00
..
sdlCursorController.cpp Engine SDL: Use screen space coordinates for both mouse pointer set and get position 2022-05-30 16:14:18 -05:00
sdlCursorController.h PlatformSDL implementation. 2015-01-19 01:17:37 +01:00
sdlSplashScreen.cpp get the splash screen on linux to stop corrupting the main window 2021-08-12 18:13:33 -05:00
sdlWindow.cpp * BugFix: Correct the MacOS hotkey workaround causing eg. the Windows key to potentially be processed as part of a hotkey combo. 2022-05-25 21:50:14 -04:00
sdlWindow.h Updated version of OTHGMars' updated window and resolution options modes. 2020-09-20 02:06:15 -05:00
sdlWindowMgr.cpp Updated version of OTHGMars' updated window and resolution options modes. 2020-09-20 02:06:15 -05:00
sdlWindowMgr.h Updated version of OTHGMars' updated window and resolution options modes. 2020-09-20 02:06:15 -05:00