Torque3D/Engine/source/gui/controls/guiMLTextEditCtrl.h
2012-09-19 11:15:01 -04:00

65 lines
2.2 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _GUIMLTEXTEDITCTRL_H_
#define _GUIMLTEXTEDITCTRL_H_
#ifndef _GUIMLTEXTCTRL_H_
#include "gui/controls/guiMLTextCtrl.h"
#endif
class GuiMLTextEditCtrl : public GuiMLTextCtrl
{
typedef GuiMLTextCtrl Parent;
//-------------------------------------- Overrides
protected:
StringTableEntry mEscapeCommand;
// Events
bool onKeyDown(const GuiEvent&event);
// Event forwards
void handleMoveKeys(const GuiEvent&);
void handleDeleteKeys(const GuiEvent&);
// rendering
void onRender(Point2I offset, const RectI &updateRect);
public:
GuiMLTextEditCtrl();
~GuiMLTextEditCtrl();
virtual void setFirstResponder();
virtual void onLoseFirstResponder();
bool onWake();
bool resize(const Point2I &newPosition, const Point2I &newExtent);
DECLARE_CONOBJECT(GuiMLTextEditCtrl);
DECLARE_DESCRIPTION( "A control that allows to edit multiple lines of text." );
static void initPersistFields();
};
#endif // _H_GUIMLTEXTEDITCTRL_