Torque3D/Engine/source/scene
AzaezelX fe26ffc375 shift capturing from a globalMacro to a sceneRenderstate S32
lets us ditch shader recompilation so that can be done on the fly without hitches, though does cost us a per-shader const for objects and postfx
2024-04-16 13:51:41 -05:00
..
culling Remove dead code comment 2023-09-26 12:03:51 -05:00
mixin virtuals removed 2024-03-18 18:13:00 +00:00
zones virtuals removed 2024-03-18 18:13:00 +00:00
fogStructs.h Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 2020-09-19 18:25:10 -05:00
pathManager.cpp rest of virtuals removed 2024-03-18 18:40:22 +00:00
pathManager.h Adds handling to the path manager so it can deal with both looping and non-looping paths 2020-11-02 23:26:50 -06:00
reflectionManager.cpp Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
reflectionManager.h Fix for Issue #124 for CustomMaterial Refraction 2012-11-08 16:00:52 -05:00
reflectionMatHook.cpp The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 2016-02-16 02:50:49 -06:00
reflectionMatHook.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
reflector.cpp make cubic reflectors respect the reflectordesc->detailAdjust 2023-12-06 18:23:31 -06:00
reflector.h virtuals removed 2024-03-18 18:13:00 +00:00
sceneCameraState.cpp Remove projection offset, add the hmd head matrix. Also tidy up a few things. 2016-09-11 22:42:42 +01:00
sceneCameraState.h Remove projection offset, add the hmd head matrix. Also tidy up a few things. 2016-09-11 22:42:42 +01:00
sceneContainer.cpp * Fixes description for a few Scene methods 2024-02-03 23:42:26 -06:00
sceneContainer.h Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into alpha41/clusterCluck 2023-11-10 02:50:13 -06:00
sceneManager.cpp fix bounds box display 2022-07-24 00:14:19 -05:00
sceneManager.h Optimize container bin lookups 2023-09-26 12:03:51 -05:00
sceneObject.cpp fix non player class pathshape jitter 2024-02-21 12:24:38 -06:00
sceneObject.h virtuals removed 2024-03-18 18:13:00 +00:00
sceneObjectLightingPlugin.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
scenePolyhedralSpace.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
scenePolyhedralSpace.h Fix for link error when building with clang-cl 2015-03-04 19:25:11 -05:00
sceneQueryUtil.h warnings cleanup 2024-03-14 08:28:11 +00:00
sceneRenderState.cpp Removes current implement of shadow caching 2019-12-13 01:14:03 -06:00
sceneRenderState.h shift capturing from a globalMacro to a sceneRenderstate S32 2024-04-16 13:51:41 -05:00
sceneSpace.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
sceneSpace.h virtuals removed 2024-03-18 18:13:00 +00:00
sceneTracker.cpp Optimize container bin lookups 2023-09-26 12:03:51 -05:00
sceneTracker.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
sgUtil.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
sgUtil.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
simPath.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
simPath.h virtuals removed 2024-03-18 18:13:00 +00:00