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sdl
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Use strncpy instead of strcpy because again, buffer overflows
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2018-03-06 02:35:33 -05:00 |
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tGL
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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util
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Add OpenGL support.
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2014-11-08 20:21:50 +01:00 |
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win32
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Use strncpy instead of strcpy because again, buffer overflows
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2018-03-06 02:35:33 -05:00 |
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gfxGLAppleFence.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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gfxGLAppleFence.h
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Add OpenGL support.
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2014-11-08 20:21:50 +01:00 |
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gfxGLCardProfiler.cpp
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Removes Direct3D9 functionality.
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2017-05-28 16:51:31 -05:00 |
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gfxGLCardProfiler.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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gfxGLCircularVolatileBuffer.h
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Merge pull request #1599 from JeffProgrammer/glprofiling
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2016-05-24 01:26:39 -05:00 |
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gfxGLCubemap.cpp
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tracks wether or not a cubemap has been fully intitialised (as well as defautls for other shared entries). skips out including an uninitialized cuebmap in probe array (inthoery. in practice, need to root arround a bit more)
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2019-01-22 02:03:14 -06:00 |
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gfxGLCubemap.h
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Add cubemap arrays, as well as control for generation of MIPs on texture targets.
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2018-09-16 18:19:04 -05:00 |
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gfxGLDevice.cpp
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Merge branch 'method_Unmangle' into PBR_PR
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2018-12-12 14:54:22 -06:00 |
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gfxGLDevice.h
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timmy merge work
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2018-11-28 17:51:52 +10:00 |
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gfxGLDeviceProfiler.cpp
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Eliminate DefineConsoleFunction
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2018-04-17 20:54:08 +02:00 |
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gfxGLEnumTranslate.cpp
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Add cubemap arrays, as well as control for generation of MIPs on texture targets.
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2018-09-16 18:19:04 -05:00 |
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gfxGLEnumTranslate.h
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Add OpenGL support.
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2014-11-08 20:21:50 +01:00 |
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gfxGLOcclusionQuery.cpp
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Core implementation of Physical Based Rendering.
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2018-09-15 20:19:57 -05:00 |
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gfxGLOcclusionQuery.h
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Core implementation of Physical Based Rendering.
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2018-09-15 20:19:57 -05:00 |
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gfxGLPrimitiveBuffer.cpp
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Reordering initialization methods #1912
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2017-04-19 14:02:45 -04:00 |
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gfxGLPrimitiveBuffer.h
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Add OpenGL support.
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2014-11-08 20:21:50 +01:00 |
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gfxGLShader.cpp
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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gfxGLShader.h
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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gfxGLStateBlock.cpp
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Corrects OpenGL projection matrix
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2017-08-25 13:13:47 +10:00 |
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gfxGLStateBlock.h
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Add OpenGL support.
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2014-11-08 20:21:50 +01:00 |
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gfxGLStateCache.h
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Add OpenGL support.
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2014-11-08 20:21:50 +01:00 |
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gfxGLTextureManager.cpp
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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gfxGLTextureManager.h
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Add OpenGL support.
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2014-11-08 20:21:50 +01:00 |
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gfxGLTextureObject.cpp
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straight convert of RGBA16F saving support for probes. should note gl side seems to be having an issue with loading probes thats resulting in color channel swapping.
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2018-12-09 18:09:45 -06:00 |
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gfxGLTextureObject.h
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OpenGL: Mipmaps for GFXGLCubemap.
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2014-12-26 21:03:54 +01:00 |
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gfxGLTextureTarget.cpp
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Add cubemap arrays, as well as control for generation of MIPs on texture targets.
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2018-09-16 18:19:04 -05:00 |
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gfxGLTextureTarget.h
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Add cubemap arrays, as well as control for generation of MIPs on texture targets.
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2018-09-16 18:19:04 -05:00 |
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gfxGLUtils.h
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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gfxGLVertexAttribLocation.h
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Add a workaround for the 16 vertex attribute limit on nvidia gl
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2016-08-21 01:43:30 +01:00 |
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gfxGLVertexBuffer.cpp
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clang: constructor initialization order
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2016-10-14 18:16:55 -05:00 |
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gfxGLVertexBuffer.h
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Add OpenGL support.
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2014-11-08 20:21:50 +01:00 |
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gfxGLVertexDecl.cpp
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Add a workaround for the 16 vertex attribute limit on nvidia gl
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2016-08-21 01:43:30 +01:00 |
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gfxGLVertexDecl.h
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Add OpenGL support.
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2014-11-08 20:21:50 +01:00 |
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gfxGLWindowTarget.cpp
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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gfxGLWindowTarget.h
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |