Torque3D/Engine/source/shaderGen/HLSL
AzaezelX b92b5b34fd clean up shadergen ambient handling
fallback needs to a) set the same value as elswhere. b) treat uniforms the same. c) exist on both ends to ensure order of ops doesn't mangle things
2025-03-29 14:43:03 -05:00
..
accuFeatureHLSL.cpp be clear where we're referencing gbuffer render targets 2021-08-28 17:21:45 -05:00
accuFeatureHLSL.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
bumpHLSL.cpp be clear where we're referencing gbuffer render targets 2021-08-28 17:21:45 -05:00
bumpHLSL.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
customFeatureHLSL.cpp uninitialized and unused value cleanups 2023-05-01 10:40:02 -05:00
customFeatureHLSL.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
debugVizFeatureHLSL.cpp clang tidy misc fixes 2024-03-18 20:11:44 -05:00
debugVizFeatureHLSL.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
depthHLSL.cpp Removes Direct3D9 functionality. 2017-05-28 16:51:31 -05:00
depthHLSL.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
paraboloidHLSL.cpp Removes Direct3D9 functionality. 2017-05-28 16:51:31 -05:00
paraboloidHLSL.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
shaderCompHLSL.cpp Compilation fixes for C++20 2022-11-28 21:39:06 -05:00
shaderCompHLSL.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
shaderFeatureHLSL.cpp clean up shadergen ambient handling 2025-03-29 14:43:03 -05:00
shaderFeatureHLSL.h remove glowbin as it's own render pass 2024-05-30 17:29:42 -05:00
shaderGenHLSL.cpp Removes Direct3D9 functionality. 2017-05-28 16:51:31 -05:00
shaderGenHLSL.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
shaderGenHLSLInit.cpp shift pbrconfig to ORM 2020-09-30 13:51:12 -05:00