Torque3D/Engine/source/gfx/sim
marauder2k7 6640cae0d7 Update cubemapData.cpp
missed checks, and loop should be inner
2025-03-25 14:34:28 +00:00
..
cubemapData.cpp Update cubemapData.cpp 2025-03-25 14:34:28 +00:00
cubemapData.h more merge conflicts 2025-03-24 21:50:04 +00:00
debugDraw.cpp Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
debugDraw.h Properly mark Parent class of DebugDrawer for Console hierarchy 2020-11-15 21:30:45 +01:00
gfxStateBlockData.cpp Apply suggestions from code review 2023-07-19 15:41:24 +01:00
gfxStateBlockData.h virtuals removed 2024-03-18 18:13:00 +00:00