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while not a major issue per-se, the sheer number of times the engine has to jump back in memory and backfill data in a given class can add up. First run of... many., |
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| .. | ||
| ComponentAsset.cpp | ||
| ComponentAsset.h | ||
| ExampleAsset.cpp | ||
| ExampleAsset.h | ||
| GameObjectAsset.cpp | ||
| GameObjectAsset.h | ||
| ShapeAsset.cpp | ||
| ShapeAsset.h | ||