..
extended
Tidy up indentation in openvr changes
2016-09-11 22:51:00 +01:00
hifi
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
std
Removes current implement of shadow caching
2019-12-13 01:14:03 -06:00
gameBase.cpp
Use bitwise instead of logical OR
2023-03-05 12:14:17 +01:00
gameBase.h
clean up "Add" menubar categoes on the 3d object side via the following:
2023-11-08 20:42:47 -06:00
gameConnection.cpp
Adds safety check to SoundAsset's playSound so if we don't have a source, it doesn't crash
2022-06-03 02:04:39 -05:00
gameConnection.h
Cleaned up implementation of #712
2022-01-03 20:57:10 -06:00
gameConnectionEvents.cpp
Sfx playlist asset working ( #1109 )
2023-10-21 17:19:02 -05:00
gameConnectionEvents.h
Adds safety check to SoundAsset's playSound so if we don't have a source, it doesn't crash
2022-06-03 02:04:39 -05:00
gameProcess.cpp
Eliminate DefineConsoleFunction
2018-04-17 20:54:08 +02:00
gameProcess.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
moveList.cpp
uninitialized variables-t3d
2020-05-11 15:30:21 -05:00
moveList.h
ExtendedMove class and support
2013-01-23 01:52:46 -05:00
moveManager.cpp
Fix for Issue #1415Move::Move() is not properly initializing bool trigger[MaxTriggerKeys];
2015-09-20 20:44:11 +02:00
moveManager.h
Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang.
2016-10-17 01:00:12 -05:00
processList.cpp
Removes current implement of shadow caching
2019-12-13 01:14:03 -06:00
processList.h
process-order -- code to help positioning of objects in the process lists.
2017-07-27 00:21:47 +01:00
tickCache.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
tickCache.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00