Torque3D/Templates/BaseGame/game/core
AzaezelX 5072a091a8 adress #116 and #179 (shaderside)
kills off code folks haven't been using for years now, as well as a clamp to force the color into a 0-1 range. (hdr relies on >1.0 values for it's blur effect to populate)
2020-06-23 17:41:56 -05:00
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clientServer Merge branch 'Preview4_0' of https://github.com/TorqueGameEngines/Torque3D into Preview4_0_MenuUIRework 2020-06-01 03:48:20 -05:00
console Module-ified core structure. 2018-09-02 03:53:13 -05:00
gameObjects seed the engine core with three baseline light animation dbs. no motion, pulse, and spin. 2020-06-13 01:32:14 -05:00
gui Removal of old font files from basegame template 2020-06-20 19:21:16 +01:00
lighting Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 2020-02-04 01:47:28 -06:00
postFX Implements the special guiVariableInspector field type of 'range' which adds a slider to allow editing a float range. 2020-06-07 02:22:12 -05:00
rendering adress #116 and #179 (shaderside) 2020-06-23 17:41:56 -05:00
sfx Module-ified core structure. 2018-09-02 03:53:13 -05:00
utility Overhauled keybind remap part of options menu 2020-06-01 03:55:25 -05:00
Core.cs Overhauled keybind remap part of options menu 2020-06-01 03:55:25 -05:00
Core.module Cleanup and minor tweaks to the core dir structure. 2019-03-04 22:07:55 -06:00
settings.xml Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 2020-02-04 01:47:28 -06:00