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seed the engine core with three baseline light animation dbs. no motion, pulse, and spin.
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1 changed files with 23 additions and 0 deletions
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@ -146,3 +146,26 @@ datablock CameraData(Observer)
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{
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mode = "Observer";
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};
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datablock LightAnimData( NullLightAnim )
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{
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animEnabled = false;
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};
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datablock LightAnimData( PulseLightAnim )
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{
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brightnessA = 0;
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brightnessZ = 1;
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brightnessPeriod = 1;
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brightnessKeys = "aza";
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brightnessSmooth = true;
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};
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datablock LightAnimData( SpinLightAnim )
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{
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rotA[2] = "0";
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rotZ[2] = "360";
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rotPeriod[2] = "1";
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rotKeys[2] = "az";
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rotSmooth[2] = true;
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};
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