Torque3D/Engine/source/T3D/gameBase
Daniel Buckmaster a928d142f7 Made some tweaks so I'm happy with it.
* Removed #defines
 * Fall back to using visible distance if ghost distance is not used
 * Removed ghost distance from level files as it will default
 * Renamed mConnectionVisibleDistance for consistency
2014-12-07 19:14:06 +11:00
..
extended ExtendedMove changes 2013-04-09 13:30:25 -04:00
hifi Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
std Simple pass over the codebase to standardize the platform types. 2013-08-04 16:26:01 -05:00
gameBase.cpp Made some tweaks so I'm happy with it. 2014-12-07 19:14:06 +11:00
gameBase.h Made some tweaks so I'm happy with it. 2014-12-07 19:14:06 +11:00
gameConnection.cpp Made some tweaks so I'm happy with it. 2014-12-07 19:14:06 +11:00
gameConnection.h Made some tweaks so I'm happy with it. 2014-12-07 19:14:06 +11:00
gameConnectionEvents.cpp Fix for Issue #152 for Unmatch Bitstream 2012-11-23 13:00:12 -05:00
gameConnectionEvents.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gameProcess.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gameProcess.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
moveList.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
moveList.h ExtendedMove class and support 2013-01-23 01:52:46 -05:00
moveManager.cpp ExtendedMove class and support 2013-01-23 01:52:46 -05:00
moveManager.h ExtendedMove class and support 2013-01-23 01:52:46 -05:00
processList.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
processList.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
tickCache.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
tickCache.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00