Torque3D/Engine/source/terrain
2025-01-23 22:12:55 +00:00
..
glsl rest of virtuals removed 2024-03-18 18:40:22 +00:00
hlsl rest of virtuals removed 2024-03-18 18:40:22 +00:00
terrCell.cpp Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 2020-10-03 14:37:55 +02:00
terrCell.h terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain. 2017-07-26 22:10:56 +01:00
terrCellMaterial.cpp all DECLARE_IMAGEASSET refactored 2025-01-23 22:12:55 +00:00
terrCellMaterial.h Squashed commit of the following: 2023-02-20 20:47:46 -07:00
terrCollision.cpp * Fixes handling for Image, Material and Shape Assets' inspector fields so they properly work with non-object targeted inspectors, such as the PostFXEditor 2022-08-26 15:25:17 -05:00
terrCollision.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
terrData.cpp uninitialized and unused value cleanups 2023-05-01 10:40:02 -05:00
terrData.h virtuals removed 2024-03-18 18:13:00 +00:00
terrExport.cpp Revert "revert #1148 as prematurely incorporated" 2024-01-20 18:01:57 +00:00
terrFeatureTypes.cpp New terrain blending 2021-01-01 21:07:12 +01:00
terrFeatureTypes.h New terrain blending 2021-01-01 21:07:12 +01:00
terrFile.cpp clean up math varsize complaints 2023-04-27 16:10:04 -05:00
terrFile.h more arithmetic overflow warns 2023-05-01 10:43:11 -05:00
terrImport.cpp Release memory 2023-03-04 22:01:36 +01:00
terrLighting.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
terrMaterial.cpp all DECLARE_IMAGEASSET refactored 2025-01-23 22:12:55 +00:00
terrMaterial.h all DECLARE_IMAGEASSET refactored 2025-01-23 22:12:55 +00:00
terrRender.cpp all DECLARE_IMAGEASSET refactored 2025-01-23 22:12:55 +00:00
terrRender.h terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain. 2017-07-26 22:10:56 +01:00