Torque3D/Engine/source/sim
marauder2k7 1fed963d82 updates
Fixed streaming logic to only happen when we are not editing a mission, also some issues with objects that cannot be streamed eg camera, and player.

Reverted limits
2026-02-23 18:39:01 +00:00
..
actionMap.cpp Ongoing wipwork of the BaseUI update. Some bugfixes pending 2023-12-16 23:18:33 -06:00
actionMap.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
connectionStringTable.cpp rest of virtuals removed 2024-03-18 18:40:22 +00:00
connectionStringTable.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
netConnection.cpp updates 2026-02-23 18:39:01 +00:00
netConnection.h Test PR of lazy load of ghosts and scene streaming 2026-02-23 18:39:00 +00:00
netDownload.cpp rest of virtuals removed 2024-03-18 18:40:22 +00:00
netEvent.cpp Use a strong reference instead of more manual reference counting. 2014-12-26 11:41:19 +11:00
netGhost.cpp updates 2026-02-23 18:39:01 +00:00
netInterface.cpp uninitialized variables-sim 2020-05-11 15:26:52 -05:00
netInterface.h Preliminary IPV6 Support 2016-10-25 19:09:02 +01:00
netObject.cpp Test PR of lazy load of ghosts and scene streaming 2026-02-23 18:39:00 +00:00
netObject.h Test PR of lazy load of ghosts and scene streaming 2026-02-23 18:39:00 +00:00
netStringTable.cpp Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 2020-10-03 14:37:55 +02:00
netStringTable.h uninitialized variables-sim 2020-05-11 15:26:52 -05:00