mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 20:54:46 +00:00
57 lines
2.1 KiB
Plaintext
57 lines
2.1 KiB
Plaintext
//-----------------------------------------------------------------------------
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// Module creation functions.
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//-----------------------------------------------------------------------------
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function inputTest::create( %this )
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{
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// If addToMainMenu is true, a button to display the input monitor will be
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// added to the MainMenu gui. If false, you will need to call
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// "$GameCanvas.pushDialog(InputMonitorDlg);" from the console or add a
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// shortcut somewhere else to access the Input Event Monitor.
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%this.addToMainMenu = true;
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}
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function inputTest::destroy( %this )
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{
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}
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function inputTest::initClient( %this )
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{
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%this.queueExec("./scripts/customProfiles." @ $TorqueScriptFileExtension);
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%this.queueExec("./scripts/inputMonitor." @ $TorqueScriptFileExtension);
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%this.queueExec("./scripts/gui/inputMonitor.gui");
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%this.queueExec("./scripts/joystickSettings." @ $TorqueScriptFileExtension);
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%this.queueExec("./scripts/gui/joystickSettings.gui");
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%this.queueExec("./scripts/menuButtons." @ $TorqueScriptFileExtension);
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}
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function onSDLDeviceConnected(%sdlIndex, %deviceName, %deviceType)
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{
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echo("onSDLDeviceConnected(" @ %sdlIndex @ ", \"" @ %deviceName @ "\", \"" @ %deviceType @ "\") - Called");
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// Note: This is called before the device is automatically processed to allow
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// overrides, so refreshing the gui needs to happen after the device has been opened
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if (JoystickSettingsDlg.isAwake())
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JoystickSettingsDlg.schedule(250, "updateDevices");
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if (InputMonitorDlg.isAwake())
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InputMonitorDlg.schedule(250, "updateDevicesLine");
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}
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function onSDLDeviceDisconnected(%sdlIndex)
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{
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echo("onSDLDeviceDisconnected(" @ %sdlIndex @ ") - Called");
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if (JoystickSettingsDlg.isAwake())
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JoystickSettingsDlg.schedule(250, "updateDevices");
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if (InputMonitorDlg.isAwake())
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InputMonitorDlg.schedule(250, "updateDevicesLine");
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}
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function listAllGCMappings()
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{ // Lists all game controller device mappings that are currently installed
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%numMappings = SDLInputManager::GameControllerNumMappings();
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for (%i = 0; %i < %numMappings; %i++)
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echo(SDLInputManager::GameControllerMappingForIndex(%i));
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}
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