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menus
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Fix stack balancing problems by refactoring execution calls
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2015-02-08 00:08:18 +00:00 |
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minidump
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Update winStackWalker.h
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2015-02-15 13:18:12 -05:00 |
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nativeDialogs
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Rename the memory allocating versions to make prev error less likely
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2015-01-26 16:52:06 -05:00 |
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threads
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SDL & Win32 platform threads cleanup.
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2016-09-28 11:13:25 +10:00 |
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videoInfo
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Direct3D11 Engine/source changes
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2016-03-20 21:52:11 +10:00 |
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cardProfile.cpp
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Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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2014-11-03 22:42:51 -05:00 |
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platformWin32.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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stdint.h
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Add a temporary local copy of stdint.h for VS2008.
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2015-02-22 11:25:19 +11:00 |
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VFSRes.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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win_common_prefix.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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win_debug_prefix.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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win_release_prefix.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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winAsmBlit.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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winAsync.cpp
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Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
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2017-04-08 20:30:57 -05:00 |
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winConsole.cpp
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Fix buffer overflows due to incorrect use of sizeof
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2015-01-26 16:52:01 -05:00 |
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winConsole.h
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Input event changes
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2013-01-22 18:17:41 -05:00 |
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winCPUInfo.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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winDInputDevice.cpp
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Provide a safer version of convertUTF16toUTF8
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2015-01-26 16:52:01 -05:00 |
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winDInputDevice.h
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Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx
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2013-08-04 16:58:59 -05:00 |
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winDirectInput.cpp
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Fix macro token pasting errors when compiling with clang-cl
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2015-03-04 19:10:53 -05:00 |
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winDirectInput.h
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Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx
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2013-08-04 16:58:59 -05:00 |
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winDlibrary.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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winExec.cpp
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Merge pull request #1183 from MusicMonkey5555/documentation
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2015-02-14 19:52:37 +11:00 |
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winFileio.cpp
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Fix for the directory scan for modules so it doesn't trim off characters in the path.
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2016-01-08 00:19:11 -06:00 |
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winFont.cpp
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Provide a safer version of convertUTF16toUTF8
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2015-01-26 16:52:01 -05:00 |
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winFont.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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winInput.cpp
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Modified files for SDL2.
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2015-01-18 22:52:29 +01:00 |
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winMath.cpp
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Fix passing of non-primitive types to varargs functions
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2015-03-04 19:25:09 -05:00 |
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winMath_ASM.cpp
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64bit, from @source http://msdn.microsoft.com/en-us/library/c9676k6h.aspx
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2014-11-04 07:19:14 -05:00 |
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winMemory.cpp
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Minimal changes to compile T3D on WIN64.
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2014-09-14 21:39:56 +02:00 |
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winPlatformCPUCount.cpp
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Minimal changes to compile T3D on WIN64.
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2014-09-14 21:39:56 +02:00 |
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WinPlatformGL.cpp
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OpenGL vsync fixes.
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2016-12-23 13:59:55 +10:00 |
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winProcessControl.cpp
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Linux implementation. Include changes for gcc x64.
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2015-01-24 22:08:26 +01:00 |
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winRedbook.cpp
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Fix buffer overflows due to incorrect use of sizeof
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2015-01-26 16:52:01 -05:00 |
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winTime.cpp
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winTime month fix
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2014-12-18 14:25:45 +10:00 |
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winTimer.cpp
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Fix member vars left uninitialized in constructors
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2015-02-20 18:41:51 -05:00 |
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winTLS.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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winUser.cpp
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Provide a safer version of convertUTF16toUTF8
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2015-01-26 16:52:01 -05:00 |
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winVFS.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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winVolume.cpp
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Adds a verifyCompatibility method to the Win32FileSystem to report case-sensitivity issues
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2015-08-18 06:12:37 -05:00 |
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winVolume.h
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Adds a verifyCompatibility method to the Win32FileSystem to report case-sensitivity issues
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2015-08-18 06:12:37 -05:00 |
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winWindow.cpp
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |