mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-01 18:41:00 +00:00
Adds new settings to ColladaUtils::ImportSettings and TSShapeConstructor::ImportSettings for persistence. Shape will now be re-imported with the original settings if the source art is newer or the cached.dts file has been deleted. Fixes material transparency blend mode assignment. Adds implementation for override scale, material prefix and always/never import options. Reads and applies metadata fields for scale and up axis from formats that provide it. Eliminates the assimp.log file and redirects log messages to console.log. Verbose logging is enabled in debug builds.
73 lines
2.7 KiB
C++
73 lines
2.7 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _ASSIMP_SHAPELOADER_H_
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#define _ASSIMP_SHAPELOADER_H_
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#ifndef _TSSHAPELOADER_H_
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#include "ts/loader/tsShapeLoader.h"
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#endif
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#include <assimp/texture.h>
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class GuiTreeViewCtrl;
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struct aiNode;
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struct aiMetadata;
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//-----------------------------------------------------------------------------
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class AssimpShapeLoader : public TSShapeLoader
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{
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friend TSShape* assimpLoadShape(const Torque::Path &path);
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protected:
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const struct aiScene* mScene;
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virtual bool ignoreNode(const String& name);
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virtual bool ignoreMesh(const String& name);
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void detectDetails();
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void extractTexture(U32 index, aiTexture* pTex);
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private:
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void addNodeToTree(S32 parentItem, aiNode* node, GuiTreeViewCtrl* tree, U32& nodeCount);
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void addMetaDataToTree(const aiMetadata* metaData, GuiTreeViewCtrl* tree);
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bool getMetabool(const char* key, bool& boolVal);
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bool getMetaInt(const char* key, S32& intVal);
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bool getMetaFloat(const char* key, F32& floatVal);
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bool getMetaDouble(const char* key, F64& doubleVal);
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public:
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AssimpShapeLoader();
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~AssimpShapeLoader();
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void releaseImport();
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void enumerateScene();
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void updateMaterialsScript(const Torque::Path &path);
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void processAnimations();
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void computeBounds(Box3F& bounds);
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bool fillGuiTreeView(const char* shapePath, GuiTreeViewCtrl* tree);
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static bool canLoadCachedDTS(const Torque::Path& path);
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static void assimpLogCallback(const char* message, char* user);
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};
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#endif // _ASSIMP_SHAPELOADER_H_
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