Torque3D/Engine/source/ts
AzaezelX ff4b025c2c adds alphatest shadows for translucent objects
leverage the fact shadergen spits out a modified material per pass, in this instance the shadow pass, to basically flip the translucent aspect off if you've got both translucency and alphatesting flipped on.
2020-03-01 10:47:25 -06:00
..
arch Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag 2017-04-09 23:26:35 -05:00
assimp @rextimmy fix for GuiWindowCtrl so they snap correctly again 2019-11-18 03:30:04 -06:00
collada Added initial implement of Image Types for GFX resource management 2020-02-17 00:32:50 -06:00
loader Merge branch 'AssimpWIP' of https://github.com/Areloch/Torque3D into development 2019-05-04 16:25:16 -05:00
instancingMatHook.cpp TheoraTextureObject 2013-04-23 11:24:05 -04:00
instancingMatHook.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
tsAnimate.cpp animation clarification 2018-03-13 17:54:35 -05:00
tsCollision.cpp Merge pull request #2236 from Azaezel/memberMess 2018-05-30 20:36:43 -05:00
tsDecal.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
tsDecal.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
tsDump.cpp overgeneralised variable 'name' clarified between use-cases 2018-03-12 04:04:41 -05:00
tsIntegerSet.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
tsIntegerSet.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
tsLastDetail.cpp Merge branch 'development' into EngineAPI-Refactor 2018-12-09 14:48:50 -06:00
tsLastDetail.h Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx 2013-08-04 16:58:59 -05:00
tsMaterialList.cpp Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
tsMaterialList.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
tsMesh.cpp adds alphatest shadows for translucent objects 2020-03-01 10:47:25 -06:00
tsMesh.h more compiler compliant cleanups plus a full set of tsMesh::foo to tsmesh::mFoo class var conversions for consistency 2018-03-13 14:53:23 -05:00
tsMeshFit.cpp more compiler compliant cleanups plus a full set of tsMesh::foo to tsmesh::mFoo class var conversions for consistency 2018-03-13 14:53:23 -05:00
tsMeshIntrinsics.cpp Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag 2017-04-09 23:26:35 -05:00
tsMeshIntrinsics.h Hardware Skinning Support 2016-08-21 01:43:30 +01:00
tsPartInstance.cpp Hardware Skinning Support 2016-08-21 01:43:30 +01:00
tsPartInstance.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
tsRenderState.cpp Working on shader const binding 2017-10-17 08:48:31 -05:00
tsRenderState.h asdasd 2017-10-26 17:06:27 -05:00
tsShape.cpp WIP of assimp integration. 2019-02-08 16:25:43 -06:00
tsShape.h cleaned up member::radius 2018-03-13 15:31:00 -05:00
tsShapeAlloc.cpp replaced UNUSED and assert combination by a fixed up assert macro - thanks luis! :) 2014-03-15 12:50:38 +01:00
tsShapeAlloc.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
tsShapeConstruct.cpp Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made 2019-12-03 00:09:18 -06:00
tsShapeConstruct.h Import settings persistence 2019-05-21 01:18:27 -04:00
tsShapeEdit.cpp more compiler compliant cleanups plus a full set of tsMesh::foo to tsmesh::mFoo class var conversions for consistency 2018-03-13 14:53:23 -05:00
tsShapeInstance.cpp Moved unneeded modules to Templates/Modules 2019-09-29 06:44:43 -05:00
tsShapeInstance.h Merge pull request #2236 from Azaezel/memberMess 2018-05-30 20:36:43 -05:00
tsShapeOldRead.cpp many *many* generic is and js 2018-03-13 00:57:31 -05:00
tsSortedMesh.cpp more compiler compliant cleanups plus a full set of tsMesh::foo to tsmesh::mFoo class var conversions for consistency 2018-03-13 14:53:23 -05:00
tsSortedMesh.h more compiler compliant cleanups plus a full set of tsMesh::foo to tsmesh::mFoo class var conversions for consistency 2018-03-13 14:53:23 -05:00
tsThread.cpp pos to mSeqPos to resolve a method entry vs class entry 2018-03-12 23:09:20 -05:00
tsTransform.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
tsTransform.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00