Torque3D/Engine/source/lighting/advanced/hlsl
2019-11-01 19:29:31 -05:00
..
advancedLightingFeaturesHLSL.cpp backend specularMap to PBRConfigMap alts. 2019-10-16 15:51:02 -05:00
advancedLightingFeaturesHLSL.h more conversionwork from specular entries to pbrconfig ones, adds backend glowmul and glowmap var tracking, as well as pbrconfigmap composite slip-in for the glowmap (sans shaderfeatures just yet). seems to have busted forward lit application though... 2019-10-22 15:11:39 -05:00
deferredShadingFeaturesHLSL.cpp shifts glowmap out of the composite and to it's own texture, as well as featureset. (GL port pending design finalization) 2019-11-01 19:29:31 -05:00
deferredShadingFeaturesHLSL.h shifts glowmap out of the composite and to it's own texture, as well as featureset. (GL port pending design finalization) 2019-11-01 19:29:31 -05:00
gBufferConditionerHLSL.cpp Removes Direct3D9 functionality. 2017-05-28 16:51:31 -05:00
gBufferConditionerHLSL.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00