Torque3D/Engine/source/ts/collada
2026-06-16 17:39:30 -05:00
..
colladaAppMaterial.cpp Updates ImageAsset usage to utilize AssetRef, and standardizes the setter/getter functions and naming conventions, as well as the ability to use and bind named targets. 2026-06-16 17:39:30 -05:00
colladaAppMaterial.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
colladaAppMesh.cpp matrix functions 2026-03-05 18:55:36 +00:00
colladaAppMesh.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
colladaAppNode.cpp matrix functions 2026-03-05 18:55:36 +00:00
colladaAppNode.h virtuals removed 2024-03-18 18:13:00 +00:00
colladaAppSequence.cpp Revert recent style cleanup changes. 2015-03-04 11:58:36 +11:00
colladaAppSequence.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
colladaExtensions.cpp Revert recent style cleanup changes. 2015-03-04 11:58:36 +11:00
colladaExtensions.h Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 2020-10-03 14:37:55 +02:00
colladaImport.cpp clean up math varsize complaints 2023-04-27 16:10:04 -05:00
colladaLights.cpp Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. 2019-02-23 15:55:28 -06:00
colladaShapeLoader.cpp Merge pull request #1760 from marauder2k9-torque/ShaderGen-produce-shaderdata 2026-06-07 18:23:21 -05:00
colladaShapeLoader.h TSShape loader refactor 2026-05-25 00:28:03 +01:00
colladaUtils.cpp Updates ImageAsset usage to utilize AssetRef, and standardizes the setter/getter functions and naming conventions, as well as the ability to use and bind named targets. 2026-06-16 17:39:30 -05:00
colladaUtils.h dial back nullPtr usage 2025-12-29 17:45:09 -06:00