Torque3D/Engine/source/environment
Duion 81750f3deb Merge branch 'GarageGames/master' into ueberengine-dev
Conflicts:
	Engine/source/T3D/fps/guiCrossHairHud.cpp
2016-07-27 13:44:27 +02:00
..
editors Merge branch 'GarageGames/master' into ueberengine-dev 2016-07-27 13:44:27 +02:00
basicClouds.cpp The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 2016-02-16 02:50:49 -06:00
basicClouds.h Use shader data for get sampler register in CloudLayer and BasicClouds. 2014-04-17 14:20:08 +02:00
cloudLayer.cpp The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 2016-02-16 02:50:49 -06:00
cloudLayer.h Use shader data for get sampler register in CloudLayer and BasicClouds. 2014-04-17 14:20:08 +02:00
decalRoad.cpp The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 2016-02-16 02:50:49 -06:00
decalRoad.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
meshRoad.cpp hooks meshroads up to the material system for castrays (at a minimum, sound playback) 2015-11-05 10:18:17 -06:00
meshRoad.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
nodeListManager.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
nodeListManager.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
river.cpp Merge branch 'development' into walkabout 2015-01-29 21:38:20 +11:00
river.h Added basic Walkabout with #define renamed and no editor. 2014-11-28 19:42:10 +11:00
scatterSky.cpp Merge branch 'GarageGames/master' into ueberengine-dev 2016-07-27 13:44:27 +02:00
scatterSky.h Merge branch 'GarageGames/master' into ueberengine-dev 2016-07-27 13:44:27 +02:00
skyBox.cpp from @rextimmy automatically adds a sky feature to skies. (render sorting and orientation. previously required setting in script.) 2016-03-16 18:10:07 -05:00
skyBox.h Corrected SkyBox vertex format 2015-10-26 21:08:12 +10:00
sun.cpp Direct3D11 Engine/source changes 2016-03-20 21:52:11 +10:00
sun.h shadow caching 2015-10-13 18:12:19 -05:00
timeOfDay.cpp Tidy up and fix the various Assert macros 2015-02-02 18:37:48 -05:00
timeOfDay.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
VolumetricFog.cpp Direct3D11 Engine/source changes 2016-03-20 21:52:11 +10:00
VolumetricFog.h Missed a few files. 2015-12-01 00:49:37 -06:00
VolumetricFogRTManager.cpp Direct3D11 Engine/source changes 2016-03-20 21:52:11 +10:00
VolumetricFogRTManager.h Direct3D11 Engine/source changes 2016-03-20 21:52:11 +10:00
waterBlock.cpp Removed unused vertex colors from GFXWaterVertex 2015-10-22 21:54:35 +10:00
waterBlock.h Added basic Walkabout with #define renamed and no editor. 2014-11-28 19:42:10 +11:00
waterObject.cpp Direct3D11 Engine/source changes 2016-03-20 21:52:11 +10:00
waterObject.h Removed unused vertex colors from GFXWaterVertex 2015-10-22 21:54:35 +10:00
waterPlane.cpp Removed unused vertex colors from GFXWaterVertex 2015-10-22 21:54:35 +10:00
waterPlane.h Added basic Walkabout with #define renamed and no editor. 2014-11-28 19:42:10 +11:00