mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-12 19:31:41 +00:00
103 lines
No EOL
2 KiB
C#
103 lines
No EOL
2 KiB
C#
$movementSpeed = 1; // m/s
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function moveleft(%val)
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{
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$mvLeftAction = %val * $movementSpeed;
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}
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function moveright(%val)
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{
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$mvRightAction = %val * $movementSpeed;
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}
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function moveforward(%val)
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{
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$mvForwardAction = %val * $movementSpeed;
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}
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function movebackward(%val)
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{
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$mvBackwardAction = %val * $movementSpeed;
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}
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function gamePadMoveX( %val )
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{
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if(%val > 0)
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{
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$mvRightAction = %val * $movementSpeed;
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$mvLeftAction = 0;
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}
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else
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{
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$mvRightAction = 0;
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$mvLeftAction = -%val * $movementSpeed;
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}
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}
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function gamePadMoveY( %val )
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{
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if(%val > 0)
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{
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$mvForwardAction = %val * $movementSpeed;
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$mvBackwardAction = 0;
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}
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else
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{
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$mvForwardAction = 0;
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$mvBackwardAction = -%val * $movementSpeed;
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}
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}
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function gamepadYaw(%val)
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{
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%yawAdj = getGamepadAdjustAmount(%val);
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if(ServerConnection.isControlObjectRotDampedCamera())
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{
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// Clamp and scale
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%yawAdj = mClamp(%yawAdj, -m2Pi()+0.01, m2Pi()-0.01);
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%yawAdj *= 0.5;
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}
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if(%yawAdj > 0)
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{
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$mvYawLeftSpeed = %yawAdj;
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$mvYawRightSpeed = 0;
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}
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else
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{
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$mvYawLeftSpeed = 0;
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$mvYawRightSpeed = -%yawAdj;
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}
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}
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function gamepadPitch(%val)
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{
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%pitchAdj = getGamepadAdjustAmount(%val);
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if(ServerConnection.isControlObjectRotDampedCamera())
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{
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// Clamp and scale
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%pitchAdj = mClamp(%pitchAdj, -m2Pi()+0.01, m2Pi()-0.01);
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%pitchAdj *= 0.5;
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}
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if(%pitchAdj > 0)
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{
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$mvPitchDownSpeed = %pitchAdj;
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$mvPitchUpSpeed = 0;
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}
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else
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{
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$mvPitchDownSpeed = 0;
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$mvPitchUpSpeed = -%pitchAdj;
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}
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}
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moveMap.bind( keyboard, a, moveleft );
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moveMap.bind( keyboard, d, moveright );
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moveMap.bind( keyboard, w, moveforward );
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moveMap.bind( keyboard, s, movebackward );
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moveMap.bind( gamepad, thumbrx, "D", "-0.23 0.23", gamepadYaw );
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moveMap.bind( gamepad, thumbry, "D", "-0.23 0.23", gamepadPitch );
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moveMap.bind( gamepad, thumblx, "D", "-0.23 0.23", gamePadMoveX );
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moveMap.bind( gamepad, thumbly, "D", "-0.23 0.23", gamePadMoveY ); |