Torque3D/Engine/source/lighting
Daniel Buckmaster a42c92391a Merge pull request #601 from BeamNG/rename_GFXTextureProfile_None
Rename enum GFXTextureProfile::None for avoid conficts on Linux.
2014-05-10 11:01:18 +10:00
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advanced clipping the lighting result via ciel was causing banding issues with specular maps with alpha channels. rev2. also addresses the warning: 2014-03-18 05:52:54 -05:00
basic Remove Interior Object format (DIF) 2013-04-05 12:39:26 -04:00
common Rename enum GFXTextureProfile::None for avoid conficts on Linux. 2014-04-07 00:03:52 +02:00
shadowMap Rename enum GFXTextureProfile::None for avoid conficts on Linux. 2014-04-07 00:03:52 +02:00
lightInfo.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
lightInfo.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
lightingInterfaces.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
lightingInterfaces.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
lightManager.cpp Source changes needed for Linux build. 2012-09-23 15:31:56 +04:00
lightManager.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
lightQuery.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
lightQuery.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
shadowManager.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
shadowManager.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00