Torque3D/Templates/Full/game/tools/missionAreaEditor
Areloch 977791bad2 Fixes #1257
The editor didn't test that a mission area actually existed, so when you switched to the editor, it would trigger the crash.

It now tests if there is a mission area when switching to the editor tool, and if there is not, prompts for the creation of a new one, similar to the auto-prompt for creating terrain blocks.
2015-04-22 23:42:32 -05:00
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images Full Template for ticket #1 2012-09-19 11:54:25 -04:00
main.cs Fixes #1257 2015-04-22 23:42:32 -05:00
missionAreaEditor.ed.cs Full Template for ticket #1 2012-09-19 11:54:25 -04:00
missionAreaEditorGui.ed.cs Fixes #1257 2015-04-22 23:42:32 -05:00
missionAreaEditorGui.ed.gui Tools GuiProfile Separation. 2013-03-18 06:38:48 -04:00