Torque3D/Templates/Full/game/shaders/common/water/gl
Areloch 2be32ad737 Implementation of reflection and skylight probes.
Moves lighting math to the diffuse/specular two-channel logic.
2018-09-16 22:15:07 -05:00
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waterBasicP.glsl Implementation of reflection and skylight probes. 2018-09-16 22:15:07 -05:00
waterBasicV.glsl Removed unused vertex colors from GFXWaterVertex 2015-10-22 21:54:35 +10:00
waterP.glsl Implementation of reflection and skylight probes. 2018-09-16 22:15:07 -05:00
waterV.glsl Changes to GLSL files for OpenGL 2014-04-13 19:55:45 +02:00