Torque3D/Templates/Full/game/shaders/common/water
Areloch 2be32ad737 Implementation of reflection and skylight probes.
Moves lighting math to the diffuse/specular two-channel logic.
2018-09-16 22:15:07 -05:00
..
gl Implementation of reflection and skylight probes. 2018-09-16 22:15:07 -05:00
waterBasicP.hlsl Core implementation of Physical Based Rendering. 2018-09-15 20:19:57 -05:00
waterBasicV.hlsl Direct3D11 common shader changes. 2016-03-20 21:50:21 +10:00
waterP.hlsl Core implementation of Physical Based Rendering. 2018-09-15 20:19:57 -05:00
waterV.hlsl Direct3D11 common shader changes. 2016-03-20 21:50:21 +10:00