Torque3D/Engine/lib/bullet/examples/OpenGLWindow/Shaders/pointsVS.glsl
marauder2k7 13fa178cf6 update bullet so it actually works
Moved the addSourceDirectory for physics/Bullet into the Engine/Source/CMakeLists.txt file that way it can actually appear where we expect it to in the solution explorer.
2026-06-03 15:08:51 +01:00

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292 B
GLSL

#version 150
uniform mat4 ModelViewMatrix;
uniform mat4 ProjectionMatrix;
uniform vec4 colour;
in vec4 position;
in vec4 colourIn;
out vec4 colourV;
void main (void)
{
colourV = (colour[3] == -1) ? colourIn : colour;
gl_Position = ProjectionMatrix * ModelViewMatrix * position;
}