Torque3D/Engine/lib/bullet/examples/OpenGLWindow
marauder2k7 13fa178cf6 update bullet so it actually works
Moved the addSourceDirectory for physics/Bullet into the Engine/Source/CMakeLists.txt file that way it can actually appear where we expect it to in the solution explorer.
2026-06-03 15:08:51 +01:00
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Shaders update bullet so it actually works 2026-06-03 15:08:51 +01:00
CMakeLists.txt update bullet so it actually works 2026-06-03 15:08:51 +01:00
EGLOpenGLWindow.cpp update bullet so it actually works 2026-06-03 15:08:51 +01:00
EGLOpenGLWindow.h update bullet so it actually works 2026-06-03 15:08:51 +01:00
fontstash.cpp update bullet so it actually works 2026-06-03 15:08:51 +01:00
fontstash.h update bullet so it actually works 2026-06-03 15:08:51 +01:00
GLFWOpenGLWindow.cpp update bullet so it actually works 2026-06-03 15:08:51 +01:00
GLFWOpenGLWindow.h update bullet so it actually works 2026-06-03 15:08:51 +01:00
GLInstanceGraphicsShape.h update bullet so it actually works 2026-06-03 15:08:51 +01:00
GLInstanceRendererInternalData.h update bullet so it actually works 2026-06-03 15:08:51 +01:00
GLInstancingRenderer.cpp update bullet so it actually works 2026-06-03 15:08:51 +01:00
GLInstancingRenderer.h update bullet so it actually works 2026-06-03 15:08:51 +01:00
GLPrimInternalData.h update bullet so it actually works 2026-06-03 15:08:51 +01:00
GLPrimitiveRenderer.cpp update bullet so it actually works 2026-06-03 15:08:51 +01:00
GLPrimitiveRenderer.h update bullet so it actually works 2026-06-03 15:08:51 +01:00
GLRenderToTexture.cpp update bullet so it actually works 2026-06-03 15:08:51 +01:00
GLRenderToTexture.h update bullet so it actually works 2026-06-03 15:08:51 +01:00
GwenOpenGL3CoreRenderer.h update bullet so it actually works 2026-06-03 15:08:51 +01:00
LoadShader.cpp update bullet so it actually works 2026-06-03 15:08:51 +01:00
LoadShader.h update bullet so it actually works 2026-06-03 15:08:51 +01:00
MacOpenGLWindow.cpp update bullet so it actually works 2026-06-03 15:08:51 +01:00
MacOpenGLWindow.h update bullet so it actually works 2026-06-03 15:08:51 +01:00
MacOpenGLWindowObjC.h update bullet so it actually works 2026-06-03 15:08:51 +01:00
MacOpenGLWindowObjC.m update bullet so it actually works 2026-06-03 15:08:51 +01:00
OpenGL2Include.h update bullet so it actually works 2026-06-03 15:08:51 +01:00
opengl_fontstashcallbacks.cpp update bullet so it actually works 2026-06-03 15:08:51 +01:00
opengl_fontstashcallbacks.h update bullet so it actually works 2026-06-03 15:08:51 +01:00
OpenGLInclude.h update bullet so it actually works 2026-06-03 15:08:51 +01:00
OpenSans.cpp update bullet so it actually works 2026-06-03 15:08:51 +01:00
OpenSans.ttf * Adjustment: Initial CMake reworking. 2022-05-13 23:42:41 -04:00
premake4.lua update bullet so it actually works 2026-06-03 15:08:51 +01:00
ShapeData.h update bullet so it actually works 2026-06-03 15:08:51 +01:00
SimpleCamera.cpp update bullet so it actually works 2026-06-03 15:08:51 +01:00
SimpleCamera.h update bullet so it actually works 2026-06-03 15:08:51 +01:00
SimpleOpenGL2App.cpp update bullet so it actually works 2026-06-03 15:08:51 +01:00
SimpleOpenGL2App.h update bullet so it actually works 2026-06-03 15:08:51 +01:00
SimpleOpenGL2Renderer.cpp update bullet so it actually works 2026-06-03 15:08:51 +01:00
SimpleOpenGL2Renderer.h update bullet so it actually works 2026-06-03 15:08:51 +01:00
SimpleOpenGL3App.cpp update bullet so it actually works 2026-06-03 15:08:51 +01:00
SimpleOpenGL3App.h update bullet so it actually works 2026-06-03 15:08:51 +01:00
TwFonts.cpp update bullet so it actually works 2026-06-03 15:08:51 +01:00
TwFonts.h update bullet so it actually works 2026-06-03 15:08:51 +01:00
Win32InternalWindowData.h update bullet so it actually works 2026-06-03 15:08:51 +01:00
Win32OpenGLWindow.cpp update bullet so it actually works 2026-06-03 15:08:51 +01:00
Win32OpenGLWindow.h update bullet so it actually works 2026-06-03 15:08:51 +01:00
Win32Window.cpp update bullet so it actually works 2026-06-03 15:08:51 +01:00
Win32Window.h update bullet so it actually works 2026-06-03 15:08:51 +01:00
X11OpenGLWindow.cpp update bullet so it actually works 2026-06-03 15:08:51 +01:00
X11OpenGLWindow.h update bullet so it actually works 2026-06-03 15:08:51 +01:00