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assetBrowser
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Updates ImageAsset usage to utilize AssetRef, and standardizes the setter/getter functions and naming conventions, as well as the ability to use and bind named targets.
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2026-06-16 17:39:30 -05:00 |
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base
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add a datablock namespace hook for onInspect
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2025-02-15 17:38:11 -06:00 |
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classIcons
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renames Camera_image asset to comply to caps formatting to fix assert on case-sensitive platforms.
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2025-05-25 15:30:13 -05:00 |
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componentEditor
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misc cleanups related to ranges
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2025-10-07 16:31:24 -05:00 |
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convexEditor
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Updates ImageAsset usage to utilize AssetRef, and standardizes the setter/getter functions and naming conventions, as well as the ability to use and bind named targets.
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2026-06-16 17:39:30 -05:00 |
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datablockEditor
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Implements misc fixes for the particle editor and particlesList inspector field
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2026-04-19 02:18:05 -05:00 |
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debugger
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Implementation of Nils' UI work for updated theming, functionality and style for the editors suite
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2023-09-08 22:44:18 -05:00 |
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decalEditor
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Updates ImageAsset usage to utilize AssetRef, and standardizes the setter/getter functions and naming conventions, as well as the ability to use and bind named targets.
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2026-06-16 17:39:30 -05:00 |
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editorClasses
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Implementation of Nils' UI work for updated theming, functionality and style for the editors suite
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2023-09-08 22:44:18 -05:00 |
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editorCore
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- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
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2025-05-25 07:40:10 -05:00 |
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forestEditor
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Ensures that when performing certain actions like painting, erasing, cutting or pasting, it will mark the forest editor as dirty so it will save as expected
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2025-08-12 00:46:52 -05:00 |
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gui
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fix class prototype rescale
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2025-12-24 11:35:30 -06:00 |
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guiEditor
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add a (re)Generate font cache button to the profile tab
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2026-02-02 22:59:10 -06:00 |
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levels
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clean up manggled hdr vals
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2025-12-15 22:39:52 -06:00 |
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materialEditor
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Updates ImageAsset usage to utilize AssetRef, and standardizes the setter/getter functions and naming conventions, as well as the ability to use and bind named targets.
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2026-06-16 17:39:30 -05:00 |
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meshRoadEditor
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spline color visibility tweak
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2025-11-18 18:56:24 -06:00 |
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missionAreaEditor
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remove terrain dependency from mission area
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2025-06-15 12:41:47 +01:00 |
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navEditor
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navmesh creation default fixes
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2025-12-18 13:56:28 -06:00 |
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particleEditor
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Updates ImageAsset usage to utilize AssetRef, and standardizes the setter/getter functions and naming conventions, as well as the ability to use and bind named targets.
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2026-06-16 17:39:30 -05:00 |
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physicsTools
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Parametrize script extension, default to 'tscript'
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2021-01-19 21:32:31 +01:00 |
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projectImporter
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Updates ImageAsset usage to utilize AssetRef, and standardizes the setter/getter functions and naming conventions, as well as the ability to use and bind named targets.
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2026-06-16 17:39:30 -05:00 |
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resources
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pt2: name conflict resolution for files gened from an ealier rev of the autoconvert wizard
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2023-03-07 16:09:11 -06:00 |
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riverEditor
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spline color visibility tweak
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2025-11-18 18:56:24 -06:00 |
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roadEditor
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spline color visibility tweak
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2025-11-18 18:56:24 -06:00 |
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shaderEditor/gui
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shader node editor test
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2024-03-03 21:13:58 +00:00 |
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shapeEditor
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fix advanced shader editor slider blocker
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2026-06-03 19:24:02 -05:00 |
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shapes
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Added getShapeConstructorFilePath console function on shapeAsset
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2021-08-02 04:20:27 -05:00 |
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VerveEditor
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Tweaks the logic to how the editor handles toggling and setting of camera modes to behave more consistently, allow for initializing the camera into another mode(like 3rd person), and properly toggling back and forth between the standard cam and whatever the other last camera mode was.
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2026-05-14 15:39:47 -05:00 |
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VPathEditor
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Tweaks the logic to how the editor handles toggling and setting of camera modes to behave more consistently, allow for initializing the camera into another mode(like 3rd person), and properly toggling back and forth between the standard cam and whatever the other last camera mode was.
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2026-05-14 15:39:47 -05:00 |
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windowConsole
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Add extra increased font size to Windowed Console
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2024-09-24 21:43:01 +02:00 |
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worldEditor
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Updates ImageAsset usage to utilize AssetRef, and standardizes the setter/getter functions and naming conventions, as well as the ability to use and bind named targets.
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2026-06-16 17:39:30 -05:00 |
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main.tscript
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shift prototyping UI into tools proper
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2025-05-17 16:25:07 -05:00 |
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settings.xml
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- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
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2025-05-25 07:40:10 -05:00 |
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tools.module
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followup: readd, and rename the module.ScriptFile entries to thier lower case
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2021-07-20 12:15:05 -05:00 |
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tools.tscript
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Adjusts the handling of the disconnect call to not utilize package overrides, but instead a callOnModules invoke like most other cross-module calls.
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2025-04-22 18:20:12 -05:00 |