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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-06-05 04:56:38 +00:00
fix advanced shader editor slider blocker
correct size of hullInactive filter and logic for it by adding a function ShapeEdColWindow::onColTypeSelected that goes off on any selection from the dropdown
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parent
c7be48130a
commit
9750e7dcc8
2 changed files with 11 additions and 2 deletions
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@ -879,6 +879,7 @@ $guiContent = new GuiWindowCollapseCtrl(ShapeEdAdvancedWindow,EditorGuiGroup) {
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tooltipProfile = "GuiToolTipProfile";
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tooltip = "Select the method used to auto-generate the collision geometry";
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internalName = "colType";
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command = "ShapeEdColWindow.onColTypeSelected();";
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};
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new GuiTextCtrl() {
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text = "Fit Target";
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@ -1127,7 +1128,7 @@ $guiContent = new GuiWindowCollapseCtrl(ShapeEdAdvancedWindow,EditorGuiGroup) {
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new GuiBitmapCtrl() {
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BitmapAsset = "ToolsModule:inactive_overlay_image";
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position = "0 47";
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extent = "199 178";
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extent = "342 178";
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profile = "ToolsGuiDefaultProfile";
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visible = "0";
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tooltipProfile = "GuiToolTipProfile";
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@ -3112,7 +3112,6 @@ function ShapeEdColWindow::update_onCollisionChanged( %this )
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if ( %this-->colType.getText() $= "Convex Hulls" )
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{
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%this-->hullInactive.setVisible( false );
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%this-->hullDepth.setValue( getField( %colData, 2 ) );
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%this-->hullDepthText.setText( mFloor( %this-->hullDepth.getValue() ) );
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%this-->hullMergeThreshold.setValue( getField( %colData, 3 ) );
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@ -3130,6 +3129,15 @@ function ShapeEdColWindow::update_onCollisionChanged( %this )
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%fillModeID = %this-->fillMode.findText( getField( %colData, 9 ) );
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%this-->fillMode.setSelected( %fillModeID, false );
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}
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}
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function ShapeEdColWindow::onColTypeSelected(%this)
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{
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if ( %this-->colType.getText() $= "Convex Hulls" )
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{
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%this-->hullInactive.setVisible( false );
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}
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else
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{
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%this-->hullInactive.setVisible( true );
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