fix advanced shader editor slider blocker

correct size of hullInactive filter and logic for it by adding a function ShapeEdColWindow::onColTypeSelected that goes off on any selection from the dropdown
This commit is contained in:
AzaezelX 2026-06-03 19:24:02 -05:00
parent c7be48130a
commit 9750e7dcc8
2 changed files with 11 additions and 2 deletions

View file

@ -879,6 +879,7 @@ $guiContent = new GuiWindowCollapseCtrl(ShapeEdAdvancedWindow,EditorGuiGroup) {
tooltipProfile = "GuiToolTipProfile";
tooltip = "Select the method used to auto-generate the collision geometry";
internalName = "colType";
command = "ShapeEdColWindow.onColTypeSelected();";
};
new GuiTextCtrl() {
text = "Fit Target";
@ -1127,7 +1128,7 @@ $guiContent = new GuiWindowCollapseCtrl(ShapeEdAdvancedWindow,EditorGuiGroup) {
new GuiBitmapCtrl() {
BitmapAsset = "ToolsModule:inactive_overlay_image";
position = "0 47";
extent = "199 178";
extent = "342 178";
profile = "ToolsGuiDefaultProfile";
visible = "0";
tooltipProfile = "GuiToolTipProfile";

View file

@ -3112,7 +3112,6 @@ function ShapeEdColWindow::update_onCollisionChanged( %this )
if ( %this-->colType.getText() $= "Convex Hulls" )
{
%this-->hullInactive.setVisible( false );
%this-->hullDepth.setValue( getField( %colData, 2 ) );
%this-->hullDepthText.setText( mFloor( %this-->hullDepth.getValue() ) );
%this-->hullMergeThreshold.setValue( getField( %colData, 3 ) );
@ -3130,6 +3129,15 @@ function ShapeEdColWindow::update_onCollisionChanged( %this )
%fillModeID = %this-->fillMode.findText( getField( %colData, 9 ) );
%this-->fillMode.setSelected( %fillModeID, false );
}
}
function ShapeEdColWindow::onColTypeSelected(%this)
{
if ( %this-->colType.getText() $= "Convex Hulls" )
{
%this-->hullInactive.setVisible( false );
}
else
{
%this-->hullInactive.setVisible( true );