Torque3D/Engine/source/lighting/advanced/hlsl
2019-10-23 20:38:13 -05:00
..
advancedLightingFeaturesHLSL.cpp backend specularMap to PBRConfigMap alts. 2019-10-16 15:51:02 -05:00
advancedLightingFeaturesHLSL.h more conversionwork from specular entries to pbrconfig ones, adds backend glowmul and glowmap var tracking, as well as pbrconfigmap composite slip-in for the glowmap (sans shaderfeatures just yet). seems to have busted forward lit application though... 2019-10-22 15:11:39 -05:00
deferredShadingFeaturesHLSL.cpp more misc cleanup, including cutting down on sampling the pbrconfigmap by filling that out first, and drawing the smooth and metal vars from it, and filling out an ao var in case folks wanna use that later, as well as a bit more doubled up functionality prune-down. still tracing why forward lit seems to have lost the map config feature 2019-10-23 20:38:13 -05:00
deferredShadingFeaturesHLSL.h more misc cleanup, including cutting down on sampling the pbrconfigmap by filling that out first, and drawing the smooth and metal vars from it, and filling out an ao var in case folks wanna use that later, as well as a bit more doubled up functionality prune-down. still tracing why forward lit seems to have lost the map config feature 2019-10-23 20:38:13 -05:00
gBufferConditionerHLSL.cpp Removes Direct3D9 functionality. 2017-05-28 16:51:31 -05:00
gBufferConditionerHLSL.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00